forked from Soft8Soft/verge3d-code-examples
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathwebaudio_orientation.html
195 lines (138 loc) · 5.58 KB
/
webaudio_orientation.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
<!DOCTYPE html>
<html lang="en">
<head>
<title>Verge3D webaudio - orientation</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<audio loop id="music" preload="auto" style="display: none">
<source src="sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg" type="audio/ogg">
<source src="sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3" type="audio/mpeg">
</audio>
<div id="overlay">
<button id="startButton">Play</button>
</div>
<div id="container"></div>
<div id="info">
<a href="https://www.soft8soft.com/verge3d" target="_blank" rel="noopener noreferrer">Verge3D</a> webaudio - orientation<br/>
music by <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank" rel="noopener noreferrer">skullbeatz</a>
</div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"v3d": "../build/v3d.module.js",
"v3d/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as v3d from 'v3d';
import { OrbitControls } from 'v3d/addons/controls/OrbitControls.js';
import { PositionalAudioHelper } from 'v3d/addons/helpers/PositionalAudioHelper.js';
import { GLTFLoader } from 'v3d/addons/loaders/GLTFLoader.js';
let scene, camera, renderer;
const startButton = document.getElementById('startButton');
startButton.addEventListener('click', init);
function init() {
const overlay = document.getElementById('overlay');
overlay.remove();
const container = document.getElementById('container');
//
camera = new v3d.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.set(3, 2, 3);
const reflectionCube = new v3d.CubeTextureLoader()
.setPath('textures/cube/SwedishRoyalCastle/')
.load(['px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg']);
scene = new v3d.Scene();
scene.background = new v3d.Color(0xa0a0a0);
scene.fog = new v3d.Fog(0xa0a0a0, 2, 20);
//
const hemiLight = new v3d.HemisphereLight(0xffffff, 0x444444);
hemiLight.position.set(0, 20, 0);
scene.add(hemiLight);
const dirLight = new v3d.DirectionalLight(0xffffff);
dirLight.position.set(5, 5, 0);
dirLight.castShadow = true;
dirLight.shadow.camera.top = 1;
dirLight.shadow.camera.bottom = -1;
dirLight.shadow.camera.left = -1;
dirLight.shadow.camera.right = 1;
dirLight.shadow.camera.near = 0.1;
dirLight.shadow.camera.far = 20;
scene.add(dirLight);
// scene.add(new v3d.CameraHelper(dirLight.shadow.camera));
//
const mesh = new v3d.Mesh(new v3d.PlaneGeometry(50, 50), new v3d.MeshPhongMaterial({ color: 0x999999, depthWrite: false }));
mesh.rotation.x = - Math.PI / 2;
mesh.receiveShadow = true;
scene.add(mesh);
const grid = new v3d.GridHelper(50, 50, 0x888888, 0x888888);
scene.add(grid);
//
const listener = new v3d.AudioListener();
camera.add(listener);
const audioElement = document.getElementById('music');
audioElement.play();
const positionalAudio = new v3d.PositionalAudio(listener);
positionalAudio.setMediaElementSource(audioElement);
positionalAudio.setRefDistance(1);
positionalAudio.setDirectionalCone(180, 230, 0.1);
const helper = new PositionalAudioHelper(positionalAudio, 0.1);
positionalAudio.add(helper);
//
const gltfLoader = new GLTFLoader();
gltfLoader.load('models/gltf/BoomBox.glb', function(gltf) {
const boomBox = gltf.scene;
boomBox.position.set(0, 0.2, 0);
boomBox.scale.set(20, 20, 20);
boomBox.traverse(function(object) {
if (object.isMesh) {
object.material.envMap = reflectionCube;
object.geometry.rotateY(- Math.PI);
object.castShadow = true;
}
});
boomBox.add(positionalAudio);
scene.add(boomBox);
animate();
});
// sound is damped behind this wall
const wallGeometry = new v3d.BoxGeometry(2, 1, 0.1);
const wallMaterial = new v3d.MeshBasicMaterial({ color: 0xff0000, transparent: true, opacity: 0.5 });
const wall = new v3d.Mesh(wallGeometry, wallMaterial);
wall.position.set(0, 0.5, -0.5);
scene.add(wall);
//
renderer = new v3d.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.outputEncoding = v3d.sRGBEncoding;
renderer.shadowMap.enabled = true;
container.appendChild(renderer.domElement);
//
const controls = new OrbitControls(camera, renderer.domElement);
controls.target.set(0, 0.1, 0);
controls.update();
controls.minDistance = 0.5;
controls.maxDistance = 10;
controls.maxPolarAngle = 0.5 * Math.PI;
//
window.addEventListener('resize', onWindowResize);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
</script>
</body>
</html>