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Lumina.ino
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/**
* The Light Dependant Resistor
* analog input pin.
*
* [A0] (Analog-Number) are constants, depending on how many
* analog input your chip supports. M328P-PU has 6 in total.
*
* @var int
*/
const int LDR = A0;
/**
* Potentiometer input pin number.
* Being the lowest, this potentiometer
* controls the first light limit.
*
* @var int
*/
const int POTENTIOMETER_0 = A1;
/**
* Potentiometer input pin number.
* Being the mid, this potentiometer
* controls the second light limit.
*
* @var int
*/
const int POTENTIOMETER_1 = A2;
/**
* Potentiometer input pin number.
* Being the highest, this potentiometer
* controls the third light limit.
*
* @var int
*/
const int POTENTIOMETER_2 = A3;
/**
* Relay output pin number.
* Being the lowest, this relay controls the first light
* (Ranging from Most Light to Least Light [Day - Night]).
*
* @var int
*/
const int RELAY_0 = 9;
/**
* Relay output pin number.
* Being the mid, this relay controls the second light
* (Ranging from Most Light to Least Light [Day - Night]).
*
* @var int
*/
const int RELAY_1 = 10;
/**
* Relay output pin number.
* Being the highest, this relay controls the third light
* (Ranging from Most Light to Least Light [Day - Night]).
*
* @var int
*/
const int RELAY_2 = 11;
/**
* Relay status.
*
* @var string
*/
boolean RELAY_0_STATUS = false;
/**
* Relay status.
*
* @var string
*/
boolean RELAY_1_STATUS = false;
/**
* Relay status.
*
* @var string
*/
boolean RELAY_2_STATUS = false;
/**
* The main reference to calculate between
* three levels of light.
*
* @var int
*/
int LIGHT_POINT_0 = 600;
/**
* The main reference to calculate between
* three levels of light.
*
* @var int
*/
int LIGHT_POINT_1 = 300;
/**
* The main reference to calculate between
* three levels of light.
*
* @var int
*/
int LIGHT_POINT_2 = 150;
/**
* The light limit margin is a number
* in which the main light point will oscilate
*
* Example:
* If light point is 512 (half the max) then:
* 512 + 50 AND 512 - 15 would be an appropriate condition.
*
* @var int
*/
int LIGHT_LIMIT_MARGIN = 30;
/**
* The frequency the system will work at.
*
* @var int
*/
const int readFrequency = 100; // Milliseconds.
/**
* The system status led.
* turns on as long as the system has energy to do so.
*
* @var int
*/
const int SYSTEM_STATUS_LED = 13;
/**
* LDR read global value.
*
* @var int.
*/
int LightIntensity = 0;
/**
* Stores the system startup check status.
* Should only trigger ONCE after you turn on
* your system.
*
* @var boolean.
*/
boolean SYSTEM_VERIFIED = false;
/**
* Reads the LDR (Light Dependant Resistor).
*
* @return void
*/
int readLDR()
{
return LightIntensity = analogRead(LDR);
}
/**
* Sets the light points from User input.
*
* @return void
*/
void setTriggerBoundaries()
{
LIGHT_POINT_0 = analogRead(POTENTIOMETER_0);
LIGHT_POINT_1 = analogRead(POTENTIOMETER_1);
LIGHT_POINT_2 = analogRead(POTENTIOMETER_2);
}
/**
* Turns ON or OFF the relay and stores
* the relay status in a global variable.
*
* @param string status ON or OFF
* @return void
*/
void switchRelay0(boolean status)
{
if (status)
{
digitalWrite(RELAY_0, HIGH);
}
else if (!status)
{
digitalWrite(RELAY_0, LOW);
}
RELAY_0_STATUS = status;
}
/**
* Turns ON or OFF the relay and stores
* the relay status in a global variable.
*
* @param string status ON or OFF
* @return void
*/
void switchRelay1(boolean status)
{
if (status)
{
digitalWrite(RELAY_1, HIGH);
}
else if (!status)
{
digitalWrite(RELAY_1, LOW);
}
RELAY_1_STATUS = status;
}
/**
* Turns ON or OFF the relay and stores
* the relay status in a global variable.
*
* @param string status ON or OFF
* @return void
*/
void switchRelay2(boolean status)
{
if (status)
{
digitalWrite(RELAY_2, HIGH);
}
else if (!status)
{
digitalWrite(RELAY_2, LOW);
}
RELAY_2_STATUS = status;
}
/**
* Calculates the point where the light
* must turn off based on the declared
* margin (constant of 50 units).
*
* @param int light_point
* @return int
*/
int offLimit(int light_point)
{
return light_point + LIGHT_LIMIT_MARGIN;
}
/**
* Calculates the point where the light
* must turn on based on the declared
* margin (constant of 50 units).
*
* @param int light_point
* @return int
*/
int onLimit(int light_point)
{
return light_point - LIGHT_LIMIT_MARGIN;
}
/**
* Performs system check.
* Turns on LEDs and Relays to have feedback if they work.
*
* @return void
*/
void systemCheck()
{
if (SYSTEM_VERIFIED)
{
return;
}
digitalWrite(LED_BUILTIN, LOW);
switchRelay0(true);
switchRelay1(true);
switchRelay2(true);
delay(3000);
digitalWrite(LED_BUILTIN, HIGH);
switchRelay0(false);
switchRelay1(false);
switchRelay2(false);
SYSTEM_VERIFIED = true;
}
/**
* System Setup.
*
* @return void
*/
void setup()
{
pinMode(LED_BUILTIN, OUTPUT);
pinMode(RELAY_0, OUTPUT);
pinMode(RELAY_1, OUTPUT);
pinMode(RELAY_2, OUTPUT);
Serial.begin(9600);
}
/**
* Main loop.
*
* @return void
*/
void loop()
{
systemCheck();
readLDR();
setTriggerBoundaries();
if (LIGHT_POINT_0 < 10)
{
switchRelay0(false);
}
else if (LIGHT_POINT_0 > 1013)
{
switchRelay0(true);
}
else
{
// Turns on or off first light.
if (LightIntensity > offLimit(LIGHT_POINT_0) && RELAY_0_STATUS)
{
switchRelay0(false);
}
else if (LightIntensity < onLimit(LIGHT_POINT_0) && !RELAY_0_STATUS)
{
switchRelay0(true);
}
}
if (LIGHT_POINT_1 < 10)
{
switchRelay1(false);
}
else if (LIGHT_POINT_1 > 1013)
{
switchRelay1(true);
}
else
{
// Turns on or off second light.
if (LightIntensity > offLimit(LIGHT_POINT_1) && RELAY_1_STATUS)
{
switchRelay1(false);
}
else if (LightIntensity < onLimit(LIGHT_POINT_1) && !RELAY_1_STATUS)
{
switchRelay1(true);
}
}
if (LIGHT_POINT_2 < 10)
{
switchRelay2(false);
}
else if (LIGHT_POINT_2 > 1013)
{
switchRelay2(true);
}
else
{
// Turns on or off third light.
if (LightIntensity > offLimit(LIGHT_POINT_2) && RELAY_2_STATUS)
{
switchRelay2(false);
}
else if (LightIntensity < onLimit(LIGHT_POINT_2) && !RELAY_2_STATUS)
{
switchRelay2(true);
}
}
delay(readFrequency);
}