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Generation is offset with extended world height #1497

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Apollonu opened this issue Jan 19, 2025 · 0 comments
Open

Generation is offset with extended world height #1497

Apollonu opened this issue Jan 19, 2025 · 0 comments

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@Apollonu
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Apollonu commented Jan 19, 2025

I am using SWL, & WF Caves + (Deeper Oceans, Tectonic 2.0).
Citadel 2.6.1, Alex's Caves 2.0.2, TACT 1.2.1
Almost all biomes specific mobs & features + structures do not spawn at the proper/same height, as mob spawn gen and carver gen use two different ways to spawn. Also, the carvers do not work half of the time, especially in the ocean. I remember seeing somewhere that you use set height and from bottom height or something similar which is aligns with the weird generation. I tried editing the .classes but it would crash everytime I did so.

(Offset spawns for Primordial Caves include the amber lights and all creatures besides the birds (structure spawn), and grass unless it was fixed between 2.0.0 somewhere and I didnt notice)
TACT helps cave gen (Tested Primordial Caves), but mob spawns are still offset (parity with SWL most likely)

Abyssal chasm still does not generate correctly, tries to gen in blocks at the bottom of the world but doesnt carve and doesnt show on the ocean surface. (I have noticed #1197)

Im aware that the mods made by Apollo probably wont be able to be made compatible, but this is more so about SWL and the offset mob spawns and other features.

@Apollonu Apollonu changed the title Does not work properly with extended world height Generation is offset with extended world height Jan 19, 2025
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