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I am using SWL, & WF Caves + (Deeper Oceans, Tectonic 2.0).
Citadel 2.6.1, Alex's Caves 2.0.2, TACT 1.2.1
Almost all biomes specific mobs & features + structures do not spawn at the proper/same height, as mob spawn gen and carver gen use two different ways to spawn. Also, the carvers do not work half of the time, especially in the ocean. I remember seeing somewhere that you use set height and from bottom height or something similar which is aligns with the weird generation. I tried editing the .classes but it would crash everytime I did so.
(Offset spawns for Primordial Caves include the amber lights and all creatures besides the birds (structure spawn), and grass unless it was fixed between 2.0.0 somewhere and I didnt notice)
TACT helps cave gen (Tested Primordial Caves), but mob spawns are still offset (parity with SWL most likely)
Abyssal chasm still does not generate correctly, tries to gen in blocks at the bottom of the world but doesnt carve and doesnt show on the ocean surface. (I have noticed #1197)
Im aware that the mods made by Apollo probably wont be able to be made compatible, but this is more so about SWL and the offset mob spawns and other features.
The text was updated successfully, but these errors were encountered:
Apollonu
changed the title
Does not work properly with extended world height
Generation is offset with extended world height
Jan 19, 2025
I am using SWL, & WF Caves + (Deeper Oceans, Tectonic 2.0).
Citadel 2.6.1, Alex's Caves 2.0.2, TACT 1.2.1
Almost all biomes specific mobs & features + structures do not spawn at the proper/same height, as mob spawn gen and carver gen use two different ways to spawn. Also, the carvers do not work half of the time, especially in the ocean. I remember seeing somewhere that you use set height and from bottom height or something similar which is aligns with the weird generation. I tried editing the .classes but it would crash everytime I did so.
(Offset spawns for Primordial Caves include the amber lights and all creatures besides the birds (structure spawn), and grass unless it was fixed between 2.0.0 somewhere and I didnt notice)
TACT helps cave gen (Tested Primordial Caves), but mob spawns are still offset (parity with SWL most likely)
Abyssal chasm still does not generate correctly, tries to gen in blocks at the bottom of the world but doesnt carve and doesnt show on the ocean surface. (I have noticed #1197)
Im aware that the mods made by Apollo probably wont be able to be made compatible, but this is more so about SWL and the offset mob spawns and other features.
The text was updated successfully, but these errors were encountered: