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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Only4"
run/main_scene="res://escenas/UI/menu.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
run/max_fps=60
config/icon="res://icon.svg"
[autoload]
SimpleGrass="*res://addons/simplegrasstextured/singleton.tscn"
GLOBAL="*res://scritps/autoloads/global.gd"
[display]
window/size/mode=3
window/size/resizable=false
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/vsync/vsync_mode=0
<<<<<<<HEADwindow/size/mode=3
[editor_plugins]
enabled=PackedStringArray("res://addons/simplegrasstextured/plugin.cfg", "res://addons/zylann.hterrain/plugin.cfg")
[file_customization]
folder_colors={
"res://escenas/Follaje/": "green",
"res://escenas/Props/": "yellow",
"res://escenas/UI/": "orange",
"res://escenas/Vallas/": "red"
}
[filesystem]
import/fbx/enabled=false
[input]
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
]
}
back={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}
up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
]
}
linterna={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"echo":false,"script":null)
]
}
esc={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
take={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"echo":false,"script":null)
]
}
[physics]
3d/run_on_separate_thread=true
[rendering]
global_illumination/sdfgi/frames_to_converge=0
[shader_globals]
sgt_player_position={
"type": "vec3",
"value": Vector3(1e+06, 1e+06, 1e+06)
}
sgt_player_mov={
"type": "vec3",
"value": Vector3(0, 0, 0)
}
sgt_normal_displacement={
"type": "sampler2D",
"value": "res://addons/simplegrasstextured/images/normal.png"
}
sgt_motion_texture={
"type": "sampler2D",
"value": "res://addons/simplegrasstextured/images/motion.png"
}
sgt_wind_direction={
"type": "vec3",
"value": Vector3(1, 0, 0)
}
sgt_wind_movement={
"type": "vec3",
"value": Vector2(0, 0)
}
sgt_wind_strength={
"type": "float",
"value": 0.15
}
sgt_wind_turbulence={
"type": "float",
"value": 1.0
}
sgt_wind_pattern={
"type": "sampler2D",
"value": "res://addons/simplegrasstextured/images/wind_pattern.png"
}