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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[UNRELEASED]

Ignore this section until someone decide to add information, please.

Added

Changed

Deprecated

Removed

Fixed

[0.1.4] - 2021-05-09

Added

  • Translation system based on Godot i18n using a modified version of this repository
  • Translations to text events and timeline editor. You can use .csv files or use the Dialog editor to create translations.
  • Translations to the plugin itself. There's more languages than english.
  • CHANGELOG.md file. Who said that keep the things in order is easy?

Changed

  • Timeline editor view.
  • Main screen behaviour. The editor now instances itself only when you select the editor, and free itself if you change the main screen. Keeping free RAM is never easy.

Fixed

  • Leaked instances on exit.
  • Translations bug. For some reason, Godot doesn't brings all properties on a clean project. This tries to workaround that.

[0.1.3] - 2021-05-03

Fixed

  • Draggable events fixed. There was a bug related the drag 'n' drop system

[0.1.2] - 2021-05-03

Added

  • Drag 'n' drop system. You can drag and drop events from the event container, or reorganize your timelines.
  • Test suit added. Because making mistakes is a human thing, this can prevent making many mistakes verifying the source files. The power of Unit Testing (provided by WAT plugin) and Github Actions in one place.
  • DialogBaseNode icon. Because beeing unique is a hard task to do in the actual era.

Changed

  • Databases now must keep it default values. Nobody wants to know that i use timelines like "food" or "test".
  • Banner image. A little witch that gives the welcome is always better.
  • Timeline preview. With a new theme and behaviour.

[0.1.1] - 2021-05-01

Added

  • Documentation about any class that plugin uses. Have you any idea how many time this took me to do? My soul was drained while I was doing documentation, and it's incomplete.

Changed

  • Dialog bubble. Now it looks more like a bubble than a little square.

[0.1.0] - 2021-04-30

Added

  • DialogBaseNode. The base class to create and use any timeline.
  • In game text box. For those who wants to make dialogues in squares.
  • In game dialog bubble. For those who wants to make dialogues but doesn't like squares.
  • Database files. That holds references to files created by the user.
  • Plugin core files. Very important.
  • Example assets. Some of them are used in the base nodes.