diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index fb82ba0b3c95..ea9f270f4e56 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -2188,6 +2188,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index 214cc09a78e5..b892907ebaed 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -2202,6 +2202,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Действия за строене на единици не са позволени тук. diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index 6c2f3ab01764..cf4385e1005a 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -2213,6 +2213,7 @@ lst.flushmessage = Mostra un missatge a la pantalla a partir dels continguts de lst.cutscene = Manipula la càmera del jugador. lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors. lst.getflag = Obtén un senyal global. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic. diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index 245abd215c83..657feec9ed9a 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -2207,6 +2207,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené. diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index 3e7155ffac6d..919aaafb0d6a 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -2187,6 +2187,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 1dfa1553d2e5..ae14f84f6569 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -2235,6 +2235,7 @@ lst.flushmessage = Zeige eine Nachricht aus dem Textspeicher auf dem Bildschirm. lst.cutscene = Verschiebe die Spielerkamera. lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann. lst.getflag = Überprüfe, ob eine Flag gesetzt ist. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt. diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index e31f268b7715..1bbfe5c1e35e 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -2229,6 +2229,7 @@ lst.flushmessage = Muestra un mensaje en pantalla desde la lista de espera de te lst.cutscene = Manipula la cámara del jugador. lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores. lst.getflag = Comprueba si se ha establecido una etiqueta global. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]No se permite construir bloques de categoría lógica. diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index bf8599532726..234d855ca47c 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -2189,6 +2189,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index 330499acef96..3a79ee701fa5 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -2191,6 +2191,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index ed33c0bc9204..29d35a635512 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -2192,6 +2192,7 @@ lst.flushmessage = Näytä näytöllä viesti tekstipuskurista.\nOdottaa, kunnes lst.cutscene = Hallitse pelaajan kameraa. lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea. lst.getflag = Tarkista, onko globaali tunniste asetettu. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa. lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono. lenum.shoot = Ammu tiettyä sijaintia. diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index b4839bb1f087..19b472110ef6 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -2188,6 +2188,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 41c40d1b2c7b..07375c8f7f05 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -2235,6 +2235,7 @@ lst.flushmessage = Affiche un message sur l'écran depuis la mémoire tampon de lst.cutscene = Manipule la caméra du joueur. lst.setflag = Définit un drapeau global qui peut être lu par tous les processeurs. lst.getflag = Vérifie si un drapeau global est présent. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici. diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index 3198c589ab15..fb62b9ce3061 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -2200,6 +2200,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index f1bb2dae992a..1c295bcb48c3 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -2227,6 +2227,7 @@ lst.flushmessage = Tampilkan sebuah pesan di layar dari antrian teks.\nAkan menu lst.cutscene = Mengendalikan kamera pemain. lst.setflag = Menentukan global flag yang dapat dibaca oleh semua prosesor. lst.getflag = Periksa apakah ada global flag yang ditentukan. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini. diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 3ffda89e1100..9c2de10ecbf2 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -2202,6 +2202,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 8a7528ecfa6e..e79509e12894 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -2206,6 +2206,7 @@ lst.flushmessage = テキストバッファから画面にメッセージを表 lst.cutscene = プレイヤーのカメラを操作します。 lst.setflag = 全プロセッサーから読み取れるグローバルフラグを設定します。 lst.getflag = グローバルフラグが設定されているかどうかを確認します。 +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。 lenum.type = ユニットや建物の種類を取得します。\n例:任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。 lenum.shoot = 指定した座標に向かって撃ちます。 diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 8fee22401c14..23e14fdb56e6 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -2206,6 +2206,7 @@ lst.flushmessage = 텍스트 버퍼로부터 화면에 메세지를 표시\n이 lst.cutscene = 플레이어 카메라 조작 lst.setflag = 모든 프로세서가 읽을 수 있는 전역 플래그 설정 lst.getflag = 전역 플래그가 설정되어 있는지 확인 +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다. diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index 71ac6f6abf04..3086b1da2761 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -2189,6 +2189,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 77ca29893a7a..534bdf0eeae6 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -2202,6 +2202,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index edc0fe26354c..d822ca4a0ea3 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -2189,6 +2189,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 527613acf380..dbb4ba7241f2 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -2224,6 +2224,7 @@ lst.flushmessage = Wyświetl wiadomość na ekranie z bufora tekstowego.\nPoczek lst.cutscene = Manipuluj kamerą gracza. lst.setflag = Ustaw globalną flagę, którą mogą odczytać wszystkie procesory. lst.getflag = Sprawdź, czy ustawiona jest flaga globalna. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona. diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 0f3f9ba8cbf0..5691f39fe0e0 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -2222,6 +2222,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Unit building logic is not allowed here. diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index 354d2dd49605..6ace6e99abb5 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -2189,6 +2189,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index 745c5e7fffad..62c516e524bd 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -2207,6 +2207,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare. diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index d4ec39d9384e..762c07a0fdd8 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -2207,6 +2207,7 @@ lst.flushmessage = Отображает сообщение из текстово lst.cutscene = Управляет камерой игрока. lst.setflag = Устанавливает глобальный флаг, который может быть прочитан всеми процессорами. lst.getflag = Проверяет, установлен ли глобальный флаг. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено. diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index 87ada8fc16c8..c6be0c6248c1 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -2210,6 +2210,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Unit building logic is not allowed here. diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index 6bd07ee27ffc..a219cec20dd9 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -2189,6 +2189,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 054b17f3c17d..0d2a65041ebc 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -2208,6 +2208,7 @@ lst.flushmessage = แสดงข้อความบนหน้าจอจ lst.cutscene = ควบคุมมุมกล้องของผู้เล่น lst.setflag = เซ็ตธงทั่วโลกที่ตัวประมวลผลทุกตัวสามารถอ่านค่าได้ lst.getflag = เช็กว่าธงทั่วโลกนั้นเซ็ตอยู่รึเปล่า +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกควบคุมให้ยูนิตสร้างที่นี่ diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index 7f171577dd5f..b754e17f2c5c 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -2189,6 +2189,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index d7e97c4d802c..b3ce3041127c 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -2208,6 +2208,7 @@ lst.flushmessage = Ekranda bir yazı göster.\nBir önceki yazı kaybolana kadar lst.cutscene = Oyuncu Kamerasını hareket ettir. lst.setflag = Tüm İşlemciler tarafından okunabilen bir Numara İşaretle. lst.getflag = Evrensel İşaretli Numara Oku. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Birim İnşası Yasak! diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index e72be88632d9..e92e20cec7f4 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -2232,6 +2232,7 @@ lst.flushmessage = Показує повідомлення на екрані з lst.cutscene = Керує камерою гравця. lst.setflag = Установлює глобальний прапорець, який можуть прочитати усі процесори. lst.getflag = Перевіряє, чи встановлено глобальний прапорець. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Будування за допомогою процесорів заборено. diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index b7c1d6e1f32d..8026afabf017 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -2209,6 +2209,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]Unit building logic is not allowed here. diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index e857f1622784..8662d14840a2 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -2234,6 +2234,7 @@ lst.flushmessage = 在屏幕中央投影文字缓存区的内容\n会等待上 lst.cutscene = 控制玩家游戏视角 lst.setflag = 设置一个可以被所有处理器读取的全局flag lst.getflag = 检查是否设置了全局flag +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]此处不允许处理器操控单位去建设 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index c253efe724ff..9e59b8c29400 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -2218,6 +2218,7 @@ lst.flushmessage = 从文本緩存中讀取並於屏幕上顯示一條消息\n lst.cutscene = 控制玩家鏡頭 lst.setflag = 設置一個全局flag,可被所有處理器讀取 lst.getflag = 檢查某一全局flag是否存在 +lst.setprop = Sets a property of a unit or building. logic.nounitbuild = [red]單位建造邏輯已被禁止。