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Hi there. Really been enjoying your mod, but I did run into a bit of a visual issue. I run MC with shaders, and shaders have a significant effect with sources of light. Given that EVERY block in this mod acts as a full strength light source, this can cause your objects to significantly wash each other out, really ruining the aesthetic you've got going.
I understand there is a theme of bright, shiny to this mod, which is great. But I would really suggest that, at least for blocks that are VERY likely to be spammed near each other, that the built in light value is reduced somewhat from 16, to avoid any players with shaders being blinded.
If you prefer not to change the default, adding a config option to allow users to adjust the lighting level themselves would be a great compromise in my opinion.
I realize this only affects players playing with mods on top of vanilla minecraft, but I hope you consider adding the flexibility. Great mod for early storage! I'm a big fan!
(fyi, in case curious, I did manage to make my game playable with the shaders, but I had to significantly reduce the light output of basically every light source in post processing, which really ended up muting the brilliance. You can see my end result here link)
The text was updated successfully, but these errors were encountered:
Hi there. Really been enjoying your mod, but I did run into a bit of a visual issue. I run MC with shaders, and shaders have a significant effect with sources of light. Given that EVERY block in this mod acts as a full strength light source, this can cause your objects to significantly wash each other out, really ruining the aesthetic you've got going.
Example image
I understand there is a theme of bright, shiny to this mod, which is great. But I would really suggest that, at least for blocks that are VERY likely to be spammed near each other, that the built in light value is reduced somewhat from 16, to avoid any players with shaders being blinded.
If you prefer not to change the default, adding a config option to allow users to adjust the lighting level themselves would be a great compromise in my opinion.
I realize this only affects players playing with mods on top of vanilla minecraft, but I hope you consider adding the flexibility. Great mod for early storage! I'm a big fan!
(fyi, in case curious, I did manage to make my game playable with the shaders, but I had to significantly reduce the light output of basically every light source in post processing, which really ended up muting the brilliance. You can see my end result here link)
The text was updated successfully, but these errors were encountered: