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OOPS
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#include <iostream>
#include<vector>
using namespace std;
class Animal{
public:
Animal() {
cout << "i am inside animal constructor" << endl;
}
void speak() {
cout << "Speaking " << endl;
}
};
class Dog: public Animal {
public:
Dog() {
cout << "i am inside Dog constructor" << endl;
}
//override
void speak() {
cout << "barking" << endl;
}
};
int main() {
int row = 5;
int col = 3;
vector<vector<int> > arr(5, vector<int>(6,0));
for(int i=0; i<5; i++) {
for(int j=0; j<6; j++) {
cout << arr[i][j] << " ";
}
cout << endl; }
int** arr = new int*[5];
for(int i=0; i<row; i++) {
arr[i] = new int[col];
}
//printing
for(int i=0; i<row; i++) {
for(int j=0; j<col; j++) {
cout << arr[i][j] <<" ";
}
cout << endl;
}
//de-allocate
for(int i=0; i<row; i++) {
delete []arr[i];
}
delete []arr;
Dog a;
a.speak();
Animal* a = new Animal();
a->speak();
Dog* a = new Dog();
a->speak();
UpCasting
Animal* a = new Dog();
a->speak();
//DownCasting
Dog* b = (Dog* )new Animal();
b->speak();
Dog* a = (Dog*)new Animal();
Dog a;
return 0;
}