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Unity Voxel Engine v2

image
A voxel engine prototype built in Unity using C#.

Please veiw the set-up guide for more information on how to get started using the world generator.


📋 Current Features

  • Unity project configured for voxel engine development
  • Organized Unity project structure
  • Functional foundation for voxel engine experimentation

📑 Project Structure

UnityVoxelEngine_v2
│
├── Assets/                # Unity scripts, scenes, and resources
├── Packages/              # Unity package dependencies
├── ProjectSettings/       # Unity configuration files
├── README.md
├── LICENSE
├── .gitignore
└── .vsconfig

📊 Architecture

Unity (C#)

Responsible for:

  • Engine integration
  • Project management
  • Script execution
  • Chunk mesh generation

🤔 Requirements

  • Unity (Version compatible with project settings)
  • Visual Studio or another C# development environment

💻 Setup

Clone Repository

git clone https://github.com/BloodyFish/UnityVoxelEngine_v2.git

Open Project

  1. Open Unity Hub
  2. Click Add Project
  3. Select the cloned folder
  4. Open the project

🔬 Purpose of the Project

This project is intended as:

  • A voxel engine for Unity
  • A foundation for voxel based games

🖌️ Textures

The placeholder textures used are from the now discontinued and open source Minecraft texture pack, Lumino, by peytonisgreat.


🤔 Generative AI Disclaimer

Generative AI was only used for bug fixing and to help research important concepts. Minimal code was written by Generative AI.


⚖️ License

This project is licensed under the MIT License with Commons Clause.

Summary

You are free to:

  • Use this engine in personal or commercial games
  • Modify and extend the engine
  • Distribute games built using this engine
  • Share modified versions of the engine with attribution

You may NOT:

  • Sell or redistribute the engine itself as a standalone product
  • Repackage and publish the engine with minimal or no changes for profit

See the LICENSE file for full legal terms.


Author

BloodyFish