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binormals #10

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unicomp21 opened this issue Jul 7, 2014 · 2 comments
Closed

binormals #10

unicomp21 opened this issue Jul 7, 2014 · 2 comments

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@unicomp21
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in addition to normal streams, we need support for binormals, in order to have a tangent space in the fragment shader for bump mapping, etc.

@rhulha
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rhulha commented Jul 13, 2014

done. Would love to see a demo !

@rhulha rhulha closed this as completed Jul 13, 2014
@unicomp21
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Working on it :)

On Saturday, July 12, 2014, Raymond Hulha [email protected] wrote:

done. Would love to see a demo !


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#10 (comment).

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