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in addition to normal streams, we need support for binormals, in order to have a tangent space in the fragment shader for bump mapping, etc.
The text was updated successfully, but these errors were encountered:
done. Would love to see a demo !
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Working on it :)
On Saturday, July 12, 2014, Raymond Hulha [email protected] wrote:
done. Would love to see a demo ! — Reply to this email directly or view it on GitHub #10 (comment).
— Reply to this email directly or view it on GitHub #10 (comment).
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in addition to normal streams, we need support for binormals, in order to have a tangent space in the fragment shader for bump mapping, etc.
The text was updated successfully, but these errors were encountered: