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I want to build some simple interactive graphics in Dart and this library is the only maintained WebGL wrapper. However WebGL2 is a bit too modern for me (I want to support more browsers), and I don't need it (I'll just be rendering some spheres). Can I use a previous version of ChronosGL that supports webgl1?
The text was updated successfully, but these errors were encountered:
you could go back in the commit history to before the switch to Webgl2. The drawbacks are:
you also need to fix the dart 2.0 issues
there are more bugs
the examples/documentation are fewer/worse
Currently the only downside of using WebGL2 is that Safari is not supporting it unless you activate
an experimental feature. This causes issues on i-phones where there are no real alternative browsers.
Good points. However currently Edge also doesn't support webgl2 and I would
definitely like to support safari users on iPads. I'll look into switching
to typescript or writing something simple myself.
On Fri, Nov 1, 2019, 17:51 Robert Muth ***@***.***> wrote:
Closed #111 <#111>.
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I want to build some simple interactive graphics in Dart and this library is the only maintained WebGL wrapper. However WebGL2 is a bit too modern for me (I want to support more browsers), and I don't need it (I'll just be rendering some spheres). Can I use a previous version of ChronosGL that supports webgl1?
The text was updated successfully, but these errors were encountered: