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Instancing #16
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I love the concept but I feel like to do the extension justice one would need to base the whole engine around the concept. Shaders need to be different, you need a concept of spawning instances and the MeshData needs to be split into shared and instanced data. I wonder if it would be worth it to change the engine to be instance based only. I don't see myself supporting both ways... |
I'm speaking a little too quickly here, but instancing is a great way to With instancing I could cut the download size of this puppy down to http://lunchgamer.com/web/texture3D/texture3D.html On Mon, Nov 17, 2014 at 1:55 PM, Raymond Hulha [email protected]
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adding it to the wish list :)
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