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Integrate with vector_math
#23
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Hi Herman (and Raymond): I am working on this but since it is a rather big change breaking compatibility with older code Cheers, |
Yeah, I think it makes sense to switch to vector_math too. |
awesome! On Wed, Jul 6, 2016 at 6:14 PM, Raymond Hulha [email protected]
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I went ahead and did this in branch: Note that this branch contains many incompatible API changes Not that this does not include anything related to WebGL 2.0. @rhulha |
I'll try to take a look but I am strapped for time :/ |
I consider this done now. Please have a look at the high level overview here: https://github.com/rhulha/ChronosGL/blob/NewShaderLogic/class_glossary.md |
There is a pretty cool pub package for vector and matrix operations;
vector_math
(http://pub.dartlang.org/packages/vector_math). It would be awesome if you could integrate with this package so I can use the same types (e.g. it also has aVector3List
with a singleFloat32List
backend).The text was updated successfully, but these errors were encountered: