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Mikkelsen normal maps #26
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I do not think this is very hard and it would be nice to have this as an example. So what is missing is a new shader that takes the bump maps into account. |
I have just added a new example that is about 90% there: https://github.com/rhulha/ChronosGL/tree/master/example/bumpmap |
Thanks!
…On Sun, Jan 8, 2017 at 6:23 PM muth02446 ***@***.***> wrote:
I have just added a new example that is about 90% there:
https://github.com/rhulha/ChronosGL/tree/master/example/bumpmap
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Any updates? |
The current state of the example can be seen on the examples page at http://chronosteam.github.io/ChronosGL/Examples/ The relevant one is: http://chronosteam.github.io/ChronosGL/Examples/bumpmap/bumpmap.html It looks a little off but I lack the expertise to debug this further. |
How hard would it be to add support for mikkt space bump maps? These are pretty much the standard these days for xnormal, blender, ue4, unity3d, etc. I've got some cool stuff I'd like to create demos for if we can get this added. I did a pyramid demo a while back which consumed crazy amounts of bandwidth, this is the ultimate way to cut down on size while keeping detail.
three.js code is here:
https://threejs.org/examples/webgl_materials_bumpmap.html
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