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IE11 #6

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unicomp21 opened this issue Jun 4, 2014 · 10 comments
Closed

IE11 #6

unicomp21 opened this issue Jun 4, 2014 · 10 comments

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@unicomp21
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Canvas is roughly 1/5th correct size on IE11, and flashes during updates.

@rhulha
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rhulha commented Jun 13, 2014

Try some alternative CSS commands. Do fixed sizes work ?
The flashes sound annoying but I currently have no idea how to make IE11 happy.

@unicomp21
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Will do, I'll dig around. A small number of three.js samples have the same
issue.

On Friday, June 13, 2014, rhulha [email protected] wrote:

Try some alternative CSS commands. Do fixed sizes work ?
The flashes sound annoying but I currently have no idea how to make IE11
happy.


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#6 (comment).

@rhulha
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rhulha commented Jul 3, 2014

Any success ?

@unicomp21
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Not yet, I've tried a couple things. At the root, I suspect it's a css
thing. Still trying to figure out what's going on.

I just got an IOS subscription so I can try things out on apple ipad. IOS
8 will have webgl support.

On Thu, Jul 3, 2014 at 3:01 AM, Raymond Hulha [email protected]
wrote:

Any success ?


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#6 (comment).

@rhulha
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rhulha commented Aug 16, 2014

Is this fixed now ?

@unicomp21
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yes

On Sat, Aug 16, 2014 at 9:14 AM, Raymond Hulha [email protected]
wrote:

Is this fixed now ?


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#6 (comment).

@rhulha rhulha closed this as completed Aug 16, 2014
@unicomp21
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Raymond,

Ever attempted simulating 3D textures w/ 2D textures? Until webgl supports
3D textures, this is a pretty big hole. With this sort of feature, one
could generate a toroidal volume of fast noise, and do all kinds of great
stuff.

Best,
JD

@rhulha
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rhulha commented Aug 24, 2014

Yes, I tried that when I did the Tunnel demo.
I wanted the wall of the tunnel to have a 3D texture.

But I don't know how to do it.
Can you point me to an article or demo ?

Ray.

Am 24.08.2014 13:19, schrieb John Davis:

Raymond,

Ever attempted simulating 3D textures w/ 2D textures? Until webgl supports
3D textures, this is a pretty big hole. With this sort of feature, one
could generate a toroidal volume of fast noise, and do all kinds of great
stuff.

Best,
JD


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#6 (comment).

@unicomp21
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This is all I can find so far. I'll keep looking ...

On Sun, Aug 24, 2014 at 2:44 PM, Raymond Hulha [email protected]
wrote:

Yes, I tried that when I did the Tunnel demo.
I wanted the wall of the tunnel to have a 3D texture.

But I don't know how to do it.
Can you point me to an article or demo ?

Ray.

Am 24.08.2014 13:19, schrieb John Davis:

Raymond,

Ever attempted simulating 3D textures w/ 2D textures? Until webgl
supports
3D textures, this is a pretty big hole. With this sort of feature, one
could generate a toroidal volume of fast noise, and do all kinds of great
stuff.

Best,
JD


Reply to this email directly or view it on GitHub
#6 (comment).


Reply to this email directly or view it on GitHub
#6 (comment).

@unicomp21
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http://jsfiddle.net/greggman/gSnHZ/

On Sun, Aug 24, 2014 at 6:41 PM, John Davis [email protected]
wrote:

This is all I can find so far. I'll keep looking ...

On Sun, Aug 24, 2014 at 2:44 PM, Raymond Hulha [email protected]
wrote:

Yes, I tried that when I did the Tunnel demo.
I wanted the wall of the tunnel to have a 3D texture.

But I don't know how to do it.
Can you point me to an article or demo ?

Ray.

Am 24.08.2014 13:19, schrieb John Davis:

Raymond,

Ever attempted simulating 3D textures w/ 2D textures? Until webgl
supports
3D textures, this is a pretty big hole. With this sort of feature, one
could generate a toroidal volume of fast noise, and do all kinds of
great
stuff.

Best,
JD


Reply to this email directly or view it on GitHub
#6 (comment).


Reply to this email directly or view it on GitHub
#6 (comment).

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