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We need a kill() method, or something else, that allows freeing mesh related buffers and texture buffers on the gpu. Need to be able to push hidef assets in/out of gpu memory based on where player is located in the game.
The text was updated successfully, but these errors were encountered:
We need a kill() method, or something else, that allows freeing mesh related buffers and texture buffers on the gpu. Need to be able to push hidef assets in/out of gpu memory based on where player is located in the game.
The text was updated successfully, but these errors were encountered: