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Mesh cleanup #9

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unicomp21 opened this issue Jun 29, 2014 · 3 comments
Closed

Mesh cleanup #9

unicomp21 opened this issue Jun 29, 2014 · 3 comments

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@unicomp21
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We need a kill() method, or something else, that allows freeing mesh related buffers and texture buffers on the gpu. Need to be able to push hidef assets in/out of gpu memory based on where player is located in the game.

@rhulha
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rhulha commented Jul 1, 2014

Great idea, I committed some clear functions, let me know if it works,

@unicomp21
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Perfect, thanks!

@unicomp21
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Love the plasma example. Simplex noise is pretty awesome. Here's a couple little demos I did back in the day.

http://www.pcprogramming.com/

@rhulha rhulha closed this as completed Jul 3, 2014
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