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Implement animation manager which can smoothly transition between animations #8

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Dante-666 opened this issue Apr 25, 2021 · 4 comments
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@Dante-666
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@Dante-666 Dante-666 added this to the Phase 0 milestone Apr 25, 2021
@Dante-666
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All characters will support
Idle, Walk, Run Animations.
The AnimationManager's job is to read animations from the c3* file and support interpolation between animations for smooth start and stop.

@Dante-666
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Implemented a basic AnimatedSprite3D with manager, need the manager to work with a MSM for better effect.

@Dante-666
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boost msm sucks too hard to be of any use here. Write your own state machine.

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Wrote my own machine but triggering rvalue lambdas is turning out to be challenging.

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