Fake Additional Lights #180
Labels
Lighting/Shadows
Lighting, shadows, GI, etc.
Performance
Shader Graph
Relates to Unity's Shader Graph support
Milestone
Similar to blob shadows, this should draw additional lights into a separate low-res texture.
As an authoring tool, we can still use the built-in light component.
Pass a uniform light array (can't use the already existing one since it assumes the usual additional lights are disabled).
Create a shader graph sub graph:
Support several light types:
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