Releases: Fabulously-Optimized/fabulously-optimized
Releases · Fabulously-Optimized/fabulously-optimized
2.1.1
2.1.0
It is time to finally release Fabulously Optimized for Minecraft 1.17.1! Here are the major updates from 1.9.1 to 2.1.0:
New mods
- Iris - Optifine shaders! See here for the recommended ones.
- LambdaBetterGrass - Optifine's "better grass"!
- CustomEntityModels - Optifine's custom entity models (partial support, see mod description)
- AdvancementInfo - bigger and more detailed advancement screen
- Better Mount HUD - improves the HUD while riding a horse, like in Bedrock Edition
- Reese's Sodium Options - makes the graphics settings vertical to make sure all options fit and look good
- WI Zoom - a simple, scrollable zoom mod
- Indium - adds Rendering API to Sodium, which makes some important parity mods work
- YOSBR - keeps your settings across modpack updates
Removed mods
- Ok Zoomer - servers can now disable or limit your zoom, I think you should be in charge of that
- Custom Fog - Sodium Extra now provides a simpler fog management experience
- Smooth Scrolling Everywhere - seems to be abandoned
- Phosphor - not yet updated
Other changes
- New default options (read more)
- Curseforge pack is now 100% Fabric (faster launch and better mod management)
- An auto-updating MultiMC pack is available on GitHub
- Now using semantic versioning
- All mods updated
- For more changes between alpha and beta versions, see the changelog
Changes from beta 4 to release
- Added AdvancementInfo, Better Mount HUD, Reese's Sodium Options
- MultiMC (auto-update) is now split by version for future-proofing, please re-download if you use it
- Updated Iris+Sodium, Lithium, Sodium Extra, Custom Entity Models, Not Enough Crashes, Mod Menu, Fabric API, Fabric Language Kotlin, Architectury API
2.1.0-beta.4
Added
- LambdaBetterGrass (Optifine's "better grass"!)
- CustomEntityModels and CompleteConfig (Optifine's custom entity models, in alpha though)
- Colormatic (water/biome colors, FO 1.9.1 parity)
- FastChest and Better Beds (were removed in the previous beta)
Removed
- Enhanced Block Entities (postponing the addition due to mod compatibility bugs)
Updated mods: FerriteCore, Mod Menu, Fabric API, Architectury API
2.1.0-beta.3
It's time to test Indium! Please let me know how it goes: [the poll has ended]
Changes from beta 2
- Added Indium (rendering API, allows for more parity mods in the future)
- Added Enhanced Block Entities (makes chests, signs, bells and beds render faster)
- Removed FastChest and Better Beds (replaced by Enhanced Block Entities)
- Removed Custom Fog (Sodium Extra provides a simpler experience for most people)
- Mods updated: Architectury API, Cloth Config API, Dynamic FPS, Fabric API, Fabric Capes, LambDynamicLights
Thanks for 100 000 downloads!
2.1.0-beta.2
Changes from beta 1
- Replaced Sodium with Iris+Sodium for shaders and bugfixes
- Reset global graphics to Fancy to make Cull Leaves work
- Mods updated
2.1.0-beta.1
Changes from alpha 3
- Added Sodium and Sodium Extra
- Removed Canvas
- Removed AntiGhost keybind to prevent accidental presses (you can use /ghost)
- Updated mods
2.1.0-alpha.3
Changes from a2
- (No Sodium yet)
- Added Custom Fog back
- Enabled Cull Leaves by default
- Mods updated
- Now using semantic versioning
2.1.0a2
2.1.0a1
First alpha for 1.17.1!
- Temporarily added Canvas again because Iris+Sodium broke with 1.17.1
- Added FerriteCore back
- Removed mods that broke with 1.17.1: Iris+Sodium, 'Slight' Gui Modifications, Fabrishot
- You cannot see the version in the main menu at the moment
- Updated mods
2.0.0b4
- Added Iris with Sodium! (yes, FPS boost and Optifine shaders!)
- Set the default graphics to fast for general performance improvement
- Re-enabled dynamic light for entities
- Updated mods
- Removed Canvas
- FO is currently still in beta because 1.17.1 is coming soon and Sodium Extra is not there yet