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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html lang="en" xml:lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>The BG1 NPC Project Documentation: Kivan's Quest Walkthrough</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" href="../style/g3readme.css" type="text/css" />
<link href="../style/g3.ico" rel="icon" type="image/bmp" />
</head>
<body>
<h1>The <acronym title="Baldur's Gate">BG1</acronym> <acronym
title="Non-Player Character">NPC</acronym> Project Documentation: Kivan's Quest
Walkthrough</h1>
<div class="section">
<p><strong><a href="http://www.gibberlings3.net/">A Gibberlings Three Mod</a></strong> <br />
<strong>Authors: <a href="http://forums.gibberlings3.net/?showtopic=1315">The <acronym title="Baldur's Gate">BG1</acronym> <acronym title="Non-Player Character">NPC</acronym> Project
team</a>.</strong></p>
</div>
<h2>Overview</h2>
<div class="section">
<p>Kivan actually has two minor quests, apart from the fact that his interest
("Big Quest") is more than any other <acronym
title="Non-Player Character">NPC</acronym> tied up with yours. His Primary Quest
is really hunting Tazok, at least until the conclusion of <acronym title="Baldur's Gate">BG</acronym> Tutu. <acronym title="Baldur's Gate">BG1</acronym> <acronym
title="Non-Player Character">NPC</acronym> ties this Quest in with yours at all
levels, with direct interjections, responses, and expansion of the original
content. For Kivan's extended story arc, see Domi's <acronym title="Baldur's Gate II">BG2</acronym> Kivan
Mod, part of the Lands of Intrigue Project, and available separately at the
present time. </p>
<p>Two subquests for Kivan are available: one Bounty Hunter attempting to collect,
and one Sea Elf who has some difficulties.</p>
</div>
<h2>Walkthrough</h2>
<div class="section">
<p><strong>SPOILER ALERT:</strong> To read sections that contain spoiler information,
select/highlight the invisible text or hover your mouse over it.</p>
<p> <span class="printpost"><b>Kivan Quest 1</b><br />
A bounty Hunter shows up on the City side of the Baldur's Gate Bridge ( <a
href="http://www.forgottenwars.com/bg1/ar0900.htm">http://www.forgottenwars.com/bg1/ar0900.htm</a> )
area FW0900, waiting by the side of the road with her wolves. <a class="spoiler" id="spoiler_1" name="spoiler_1" href="#spoiler_1">She
will involve the party in a quick conversation and if Kivan is in the party,
there are choices of either killing him or the Bounty Hunter. You can interact
and even combat Imanel Silversword separately from Kivan, but the primary
content is driven by having Kivan in the party.</a></span></p>
<p><span class="printpost"> <strong>Kivan Quest 2</strong><br />
If you visit Area FW3100 ( <a
href="http://www.forgottenwars.com/bg1/ar3100.htm">http://www.forgottenwars.com/bg1/ar3100.htm</a> ),
coordinates [3417.974] at night, you will run into a Sea Elf with a quest
for Kivan.</span></p>
<p><span class="printpost"> code:<br />
<a class="spoiler" id="spoiler_2" name="spoiler_2" href="#spoiler_2">In _AR3100<br />
IF<br />
Global("X#KivanSea","GLOBAL",0)<br />
TimeOfDay(NIGHT)<br />
InParty("kivan")<br />
Global("SeasnakeExist","FW3100",0)<br />
THEN<br />
RESPONSE #100<br />
SetGlobal("SeasnakeExist","FW3100",1)<br />
CreateCreature("X#SEASN",[3417.974],3)<br />
END</a></span></p>
<p><span class="printpost"><a class="spoiler" id="spoiler_3" name="spoiler_3" href="#spoiler_3"> In
X#IHTIA.BAF<br />
IF<br />
Global("X#KivanSea","GLOBAL",0)<br />
OR(2)<br />
See(Player1)<br />
See("kivan")<br />
THEN<br />
RESPONSE #100<br />
SetGlobal("X#KivanSea","GLOBAL",1)<br />
Dialogue(Player1)<br />
END</a></span></p>
<p><span class="printpost"> If you choose to not help Jozzi, <a class="spoiler" id="spoiler_4" name="spoiler_4" href="#spoiler_4">then
you eventually get raided, a battle with sea creatures, and all is resolved. <br />
code:<br />
/* Scene 3 (if did not help Jozzi, she shows up with 5 other Sahuagin) */<br />
IF ~Global("X#KivanSea","GLOBAL",8)~ SEAL3.1<br />
SAY ~Here be more drylanders ready for eating. Let us feast!~<br />
= ~Regretting our meeting, did I not tell you that you be, drylander?~<br />
IF ~~ THEN DO ~SetGlobal("SeasnakeAttack","GLOBAL",2)<br />
ActionOverride("seasnake",Enemy()) <br />
ActionOverride("seasnake",Attack([PC]))<br />
CreateCreature("X#SAHA01",[-1.-1],0)<br />
CreateCreature("X#SAHA02",[-1.-1],0)<br />
CreateCreature("X#SAHA02",[-1.-1],0)<br />
CreateCreature("X#SAHA01",[-1.-1],0)<br />
CreateCreature("X#SAHA02",[-1.-1],0)<br />
CreateCreature("X#SAHA02",[-1.-1],0)<br />
ActionOverride("X#SAHA01",Attack([PC]))<br />
ActionOverride("X#SAHA02",Attack([PC]))~ EXIT<br />
END</a></span></p>
<p><span class="printpost"> If you choose to help Jozzi, you get the largest
amount of content, a battle, and choices. <br />
Action is carried forward in cutscenes, so there is not much troubleshooting
you can do here unless you know coding. </span></p>
<p><span class="printpost"> The resolution is <a class="spoiler" id="spoiler_5" name="spoiler_5" href="#spoiler_5">either
Keth's death, or his survival; either way Jozzi leaves when the quest
is over.</a></span></p>
<p><span class="printpost"><a class="spoiler" id="spoiler_6" name="spoiler_6" href="#spoiler_6"> code:<br />
IF ~Dead("X#keth")~ SeasnakeLeaves<br />
SAY ~Crab food? A pity.~<br />
IF ~~ THEN DO ~SetGlobal("X#KivanSea","GLOBAL",7) EscapeArea()
ActionOverride("seasnake",DestroySelf())~ EXIT<br />
END</a></span></p>
<p><span class="printpost"><a class="spoiler" id="spoiler_7" name="spoiler_7" href="#spoiler_7"> CHAIN
_KIVANJ SeasnakeFinal1<br />
~*Kivan restrains him.* You have your life back because of her, Keth'sim
Dwin'anea.~</a> </span></p>
</div>
</body>
</html>