diff --git a/js/loadScene.js b/js/loadScene.js index 8edbda9..6020986 100644 --- a/js/loadScene.js +++ b/js/loadScene.js @@ -83,15 +83,10 @@ require([ //var point; // The Loader takes care of loading data from a URL... var loader = new DynamicLoader({world: goo.world, rootPath: 'res'}); - //var loader2 = new DynamicLoader({world: goo.world, rootPath: 'res'}); - //var loader3 = new DynamicLoader({world: goo.world, rootPath: 'res'}); - var promises = []; promises.push(loader.loadFromBundle('project.project', 'root.bundle')); - promises.push(loader.loadFromBundle('project.project', 'Point.bundle')); promises.push(loader.loadFromBundle('project.project', 'zombie.bundle')); - //promises.push(loader2.loadFromBundle('project.project', 'zombie.bundle')); - //promises.push(loader3.loadFromBundle('project.project', 'zombie.bundle')); + promises.push(loader.loadFromBundle('project.project', 'Point.bundle')); RSVP.all(promises) .then(function(){ initGoobers(goo); @@ -107,19 +102,26 @@ require([ point.removeFromWorld(); navMesh = generateRoomsFromMesh(loader.getCachedObjectForRef("NavMesh/entities/RootNode.entity")); - for(var i in navMesh.vert){ + /*for(var i in navMesh.vert){ var p = EntityUtils.clone(goo.world, point); p.transformComponent.setTranslation(navMesh.vert[i]); p.addToWorld(); - } + }*/ generateDoors(navMesh); var physHull = loader.getCachedObjectForRef("PhysicsHull/entities/RootNode.entity"); for(var i = 0, ilen = physHull.transformComponent.children.length; i < ilen; i++){ - console.log(physHull.transformComponent.children[i].entity.name); physHull.transformComponent.children[i].entity.hitMask = 2; - physHull.transformComponent.children[i].entity.skip = true; + //physHull.transformComponent.children[i].entity.skip = true; + } + + var groundPhys = loader.getCachedObjectForRef("GroundPhys/entities/RootNode.entity"); + //groundPhys.transformComponent.transform.translation.y = -0.3; + //groundPhys.transformComponent.setUpdated(); + for(var i = 0, ilen = groundPhys.transformComponent.children.length; i < ilen; i++){ + groundPhys.transformComponent.children[i].entity.hitMask = 4; + //groundPhys.transformComponent.children[i].entity.skip = true; } Game.userEntity = goo.world.createEntity("User"); @@ -133,20 +135,17 @@ require([ Game.userEntity.setComponent(new FlashlightComponent()); - function addZombie( loader, x, y, z ) { - var z = loader.getCachedObjectForRef("zombie_idle/entities/Zombie_Geo_0.entity"); - //zombie.removeFromWorld(); EntityUtils.clone(goo.world, zombie); // this breaks the parent child relationship, the parent has the animation that I need... - z.transformComponent.setTranslation( x, y, z); - z.setComponent(new AIComponent(z)); - z.aIComponent.addBehavior({name:"Zombie-Idle", update:ZombieIdle}, 0); - z.aIComponent.addBehavior({name:"Zombie-PathFind", update:ZombiePathFind}, 1); - } - // var z3 = EntityUtils.clone(goo.world, zombie.transformComponent.parent.entity); z3.addToWorld(); // shares animation... this sucks... - - addZombie( loader, 7, 0, -50); - //addZombie( loader2, 50, 0, -50); - //addZombie( loader3, -50, 0, -50); - + var zombie = loader.getCachedObjectForRef("zombie_idle/entities/Zombie_Geo_0.entity"); + //zombie.removeFromWorld(); // this breaks the parent child relationship, the parent has the animation that I need... + var z2 = zombie; // EntityUtils.clone(goo.world, zombie); + z2.transformComponent.setTranslation(-2,0,2); + z2.setComponent(new AIComponent(z2)); + z2.aIComponent.addBehavior({name:"Zombie-Idle", update:ZombieIdle}, 0); + z2.aIComponent.addBehavior({name:"Zombie-PathFind", update:ZombiePathFind}, 1); + // z2.addToWorld(); + Game.zombie = zombie; + Game.zombieRoot = zombie.transformComponent.parent.entity; + //console.log(navRef); goo.renderer.domElement.id = 'goo'; @@ -157,6 +156,10 @@ require([ var goal; var viewCam; var ray = new Ray(); + var v1 = new Vector3(); + var v2 = new Vector3(); + var cross = new Vector3(); + //var localPos = new Vector3(); // Add PickingSystem var picking = new PickingSystem({pickLogic: new PrimitivePickLogic()}); picking.castRay = function(ray, callback, mask){ @@ -167,37 +170,36 @@ require([ if(null != result && result.length > 0){ var distance = Infinity; for(var i = 0, ilen = result.length; i < ilen; i++){ - //console.log(result[i].entity.name); if(null != result[i].entity.hitMask){ if((result[i].entity.hitMask & mask) != 0){ for(var j = 0, jlen = result[i].intersection.distances.length; j < jlen; j++){ - var v1 = new Vector3( - result[i].intersection.vertices[j][1].x - result[i].intersection.vertices[j][0].x, - result[i].intersection.vertices[j][1].y - result[i].intersection.vertices[j][0].y, - result[i].intersection.vertices[j][1].z - result[i].intersection.vertices[j][0].z); - - var v2 = new Vector3( - result[i].intersection.vertices[j][1].x - result[i].intersection.vertices[j][2].x, - result[i].intersection.vertices[j][1].y - result[i].intersection.vertices[j][2].y, - result[i].intersection.vertices[j][1].z - result[i].intersection.vertices[j][2].z); - - var c = new Vector3( - (v1.y * v2.z) - (v1.z * v2.y), - (v1.z * v2.x) - (v1.x * v2.z), - (v1.x * v2.y) - (v1.y * v2.x)); - c.normalize(); - var dp = (this.pickRay.direction.x*c.x)+(this.pickRay.direction.y*c.y)+(this.pickRay.direction.z*c.z); - //console.log(dp); - // if(dp >= 0){ - if(result[i].intersection.distances[j] < distance){ - distance = result[i].intersection.distances[j]; - hit = hit || {entity:null,point:null,vertex:null,distance:null}; - hit.entity = result[i].entity; - hit.point =result[i].intersection.points[j]; - hit.normal = c; - hit.distance = result[i].intersection.distances[j]; - } - // } + if(result[i].intersection.distances[j] < distance){ + + + v1.x = result[i].intersection.vertices[j][0].x - result[i].intersection.vertices[j][1].x; + v1.y = result[i].intersection.vertices[j][0].y - result[i].intersection.vertices[j][1].y; + v1.z = result[i].intersection.vertices[j][0].z - result[i].intersection.vertices[j][1].z; + + + v2.x = result[i].intersection.vertices[j][2].x - result[i].intersection.vertices[j][0].x; + v2.y = result[i].intersection.vertices[j][2].y - result[i].intersection.vertices[j][0].y; + v2.z = result[i].intersection.vertices[j][2].z - result[i].intersection.vertices[j][0].z; + + cross.x = (v1.y * v2.z) - (v1.z * v2.y); + cross.y = (v1.z * v2.x) - (v1.x * v2.z); + cross.z = (v1.x * v2.y) - (v1.y * v2.x); + cross.normalize(); + + //if(dp <=0){ + + distance = result[i].intersection.distances[j]; + hit = hit || {entity:null,point:null,vertex:null,distance:null}; + hit.entity = result[i].entity; + hit.point =result[i].intersection.points[j]; + hit.normal = cross; + hit.distance = result[i].intersection.distances[j]; + //} + } } } } @@ -241,6 +243,7 @@ require([ // var currentRoom; function getPathRoomToRoom(roomStart, roomGoal){ + if(null == roomStart || null == roomGoal){return null;} console.log("start:"+roomStart+" goal:"+roomGoal); openList.push({room:roomStart, parent:null}); var pathFound = false; @@ -368,6 +371,25 @@ require([ case 3: entity.aIComponent.setActiveByName("Zombie-Idle", true); break; + case 4: + node.goalRoom = Game.userEntity.room; + + if(node.goalRoom == entity.room){ + console.log("I am already in "+node.goalRoom); + node.state = 2; + return; + } + console.log("I am not in "+node.goalRoom+" getting path."); + node.path = getPathRoomToRoom(entity.room, node.goalRoom); + if(node.path != null){ + node.curNode = node.path.first; + node.doorPos = navMesh.room[entity.room].door[node.curNode.door].center; + entity.aIComponent.setActiveByName("Zombie-Idle", false); + node.state = 1; + var eac = Game.zombieRoot.animationComponent; + eac.transitionTo( eac.getStates()[1]); + } + break; } function playerMoved(room, pos){ console.log("playerMoved:"+room+","+pos); @@ -380,12 +402,17 @@ require([ } console.log("I am not in "+node.goalRoom+" getting path."); node.path = getPathRoomToRoom(entity.room, node.goalRoom); - node.curNode = node.path.first; - node.doorPos = navMesh.room[entity.room].door[node.curNode.door].center; - entity.aIComponent.setActiveByName("Zombie-Idle", false); - node.state = 1; - var eac = entity.transformComponent.parent.entity.animationComponent; - eac.transitionTo( eac.getStates()[1]); + if(node.path != null){ + node.curNode = node.path.first; + node.doorPos = navMesh.room[entity.room].door[node.curNode.door].center; + entity.aIComponent.setActiveByName("Zombie-Idle", false); + node.state = 1; + var eac = Game.zombieRoot.animationComponent; + eac.transitionTo( eac.getStates()[1]); + } + else{ + node.state = 4; + } } } diff --git a/lib/FPSCamComponent.js b/lib/FPSCamComponent.js index 6ad39d7..f2996ac 100644 --- a/lib/FPSCamComponent.js +++ b/lib/FPSCamComponent.js @@ -29,7 +29,7 @@ define([ var entityTransform; var cam; var camTransform; - var speed = 10; + var speed = 5; var tmpVec = new Vector3(); var fwdBase = new Vector3(0,0,-1); var leftBase = new Vector3(-1,0,0); @@ -46,13 +46,14 @@ define([ var newRot = new Vector3(); var stepHeight = new Vector3(0,1.5,0); - //var wantPos = new Vector3(0,0,0); + var wantPos = new Vector3(0,0,0); + var wantMove = new Vector3(); function FPSCamComponent(){ this.type = "FPSCamComponent"; //entity = entityRef; entityTransform = Game.userEntity.transformComponent.transform; - cam = EntityUtils.createTypicalEntity(Game.goo.world, new Camera(45, 1.0, 0.01, 130)); + cam = EntityUtils.createTypicalEntity(Game.goo.world, new Camera(45, 1.0, 0.01, 100)); Game.viewCam = cam; camTransform = cam.transformComponent.transform; cam.addToWorld(); @@ -106,8 +107,7 @@ define([ function fixedUpdate(){ grounded = false; oldPos.copy(newPos); - //wantPos.copy(newPos); - + camTransform.applyForwardVector( fwdBase, direction); // get the direction the camera is looking camTransform.applyForwardVector( leftBase, left); // get the direction to the left of the camera @@ -127,54 +127,77 @@ define([ movement.y = 0; movement.normalize(); // move the same amount regardless of where we look- - //wantPos.add(movement.scale(Time.fixedDT * speed)); + wantMove.copy(movement); + + ray.direction.copy(wantMove); + + wantMove.scale(Time.fixedDT * speed); + + Vector3.add(oldPos, wantMove, wantPos); + Vector3.add(wantPos, stepHeight, ray.origin); - Vector3.add(Game.userEntity.transformComponent.transform.translation, stepHeight, ray.origin); - ray.direction.copy(movement); Game.picking.castRay(ray, function(hit1){ if(null != hit1){ - if(hit1.distance < 0.5){ - //console.log("1st hit "+hit1.entity.name + " @ "+hit1.distance); - //var p1 = new Plane(); - //p1.normal.set(hit1.vertex[1]).sub(hit1.vertex[0]); - //p1.normal.cross(new Vector3(hit1.vertex[2].x - hit1.vertex[0].x, hit1.vertex[2].y - hit1.vertex[0].y, hit1.vertex[2].z - hit1.vertex[0].z)).normalize(); + if(hit1.distance <= 0.5){ tmpVec = Vector3.cross(hit1.normal, movement); movement = Vector3.cross(tmpVec, hit1.normal); - var name = hit1.entity.name; + movement.y = 0; + + Vector3.add(hit1.point, ray.direction.mul(-0.5), wantPos); + wantPos.y = oldPos.y; - Vector3.add(newPos, stepHeight, ray.origin); - ray.direction.copy(movement); + wantMove.copy(movement); + //wantMove.normalize(); + wantPos.add(wantMove.scale(Time.fixedDT * speed)); + Vector3.add(wantPos, stepHeight, ray.origin); + + wantPos.normalize(); + + ray.direction.copy(wantMove); Game.picking.castRay(ray, function(hit2){ if(null != hit2){ - if(hit2.distance < 0.5){ - if(hit2.entity.name != hit1.entity.name){ - //console.log("2nd hit "+hit2.entity.name + " @ "+hit2.distance); - //var p2 = new Plane(); - //p2.normal.set(hit2.vertex[1]).sub(hit2.vertex[0]); - //p2.normal.cross(new Vector3(hit2.vertex[2].x - hit2.vertex[0].x, hit2.vertex[2].y - hit2.vertex[0].y, hit2.vertex[2].z - hit2.vertex[0].z)).normalize(); - tmpVec = Vector3.cross(hit2.normal, movement); - movement = Vector3.cross(tmpVec, hit2.normal); - }} + if(hit2.distance <= 0.5){ + Vector3.add(hit2.point, hit2.normal.mul(-0.5), wantPos); + wantPos.y = oldPos.y; + movement.copy(Vector3.ZERO); + } } }, 2); } } }, 2); + + //newPos.copy(wantPos); newPos.add(movement.scale(Time.fixedDT * speed)); + //Vector3.add(wantPos, movement, newPos); newPos.y -= (gravity * Time.fixedDT); Vector3.add(newPos, Vector3.UP, ray.origin); ray.direction.copy(Vector3.DOWN); Game.picking.castRay(ray, function(hit0){ if(null != hit0){ - room = hit0.entity.navID; - if(hit0.distance <= 1.0){ + room = hit0.entity.navID || room; + if(hit0.distance < 1.0){ grounded = true; } if(true == grounded){ newPos.y = hit0.point.y; } } + else{ + //newPos.y = oldPos.y; + console.log("Fell through..."); + Game.picking.castRay(ray, function(hit3){ + if(null != hit3){ + if(hit3.distance <= 1.0){ + grounded = true; + } + if(true == grounded){ + newPos.y = hit3.point.y; + } + } + },4); + } }, 1); } diff --git a/res/Geometry/binaries/1385086209_data.bin b/res/Geometry/binaries/1385086209_data.bin new file mode 100644 index 0000000..1050856 Binary files /dev/null and b/res/Geometry/binaries/1385086209_data.bin differ diff --git a/res/Geometry/images/Seamless ground sand texture.jpg b/res/Geometry/images/Seamless ground sand texture.jpg new file mode 100644 index 0000000..c18eff3 Binary files /dev/null and b/res/Geometry/images/Seamless ground sand texture.jpg differ diff --git a/res/GroundPhys/binaries/1385047867_data.bin b/res/GroundPhys/binaries/1385047867_data.bin new file mode 100644 index 0000000..61de1de Binary files /dev/null and b/res/GroundPhys/binaries/1385047867_data.bin differ diff --git a/res/GroundPhys/binaries/1385086129_data.bin b/res/GroundPhys/binaries/1385086129_data.bin new file mode 100644 index 0000000..498877d Binary files /dev/null and b/res/GroundPhys/binaries/1385086129_data.bin differ diff --git a/res/NavMesh/binaries/1385084232_data.bin b/res/NavMesh/binaries/1385084232_data.bin new file mode 100644 index 0000000..62c1870 Binary files /dev/null and b/res/NavMesh/binaries/1385084232_data.bin differ diff --git a/res/NavMesh/binaries/1385086104_data.bin b/res/NavMesh/binaries/1385086104_data.bin new file mode 100644 index 0000000..62c1870 Binary files /dev/null and b/res/NavMesh/binaries/1385086104_data.bin differ diff --git a/res/PhysicsHull/binaries/1385047858_data.bin b/res/PhysicsHull/binaries/1385047858_data.bin new file mode 100644 index 0000000..a9a73dc Binary files /dev/null and b/res/PhysicsHull/binaries/1385047858_data.bin differ diff --git a/res/PhysicsHull/binaries/1385084263_data.bin b/res/PhysicsHull/binaries/1385084263_data.bin new file mode 100644 index 0000000..8943c8c Binary files /dev/null and b/res/PhysicsHull/binaries/1385084263_data.bin differ diff --git a/res/PhysicsHull/binaries/1385086121_data.bin b/res/PhysicsHull/binaries/1385086121_data.bin new file mode 100644 index 0000000..9c30d5d Binary files /dev/null and b/res/PhysicsHull/binaries/1385086121_data.bin differ diff --git a/res/images/Night_NegX.jpg b/res/images/Night_NegX.jpg new file mode 100644 index 0000000..023ca75 Binary files /dev/null and b/res/images/Night_NegX.jpg differ diff --git a/res/images/Night_NegY.jpg b/res/images/Night_NegY.jpg new file mode 100644 index 0000000..c03c60c Binary files /dev/null and b/res/images/Night_NegY.jpg differ diff --git a/res/images/Night_NegZ.jpg b/res/images/Night_NegZ.jpg new file mode 100644 index 0000000..6d2440c Binary files /dev/null and b/res/images/Night_NegZ.jpg differ diff --git a/res/images/Night_PosX.jpg b/res/images/Night_PosX.jpg new file mode 100644 index 0000000..de57fe9 Binary files /dev/null and b/res/images/Night_PosX.jpg differ diff --git a/res/images/Night_PosY.jpg b/res/images/Night_PosY.jpg new file mode 100644 index 0000000..9c514cd Binary files /dev/null and b/res/images/Night_PosY.jpg differ diff --git a/res/images/Night_PosZ.jpg b/res/images/Night_PosZ.jpg new file mode 100644 index 0000000..6f5e4ff Binary files /dev/null and b/res/images/Night_PosZ.jpg differ diff --git a/res/root.bundle b/res/root.bundle index f658143..520b8eb 100644 --- a/res/root.bundle +++ b/res/root.bundle @@ -18,11 +18,11 @@ "Geometry/meshes/Geometry_Material1_0.mesh", "Geometry/textures/Seamless_ground_sand_texture.texture", "Geometry/meshes/Geometry_Material3_0.mesh", - "Geometry/binaries/1385038942_data.bin", + "Geometry/binaries/1385086209_data.bin", "Geometry/images/concrete_nobiax_smooth_01_diff.png", "Geometry/images/whitewall_dirty_01_decay_diff.png", "Geometry/images/whitewall_dirty_01_full_diff.png", - "Geometry/images/Seamless ground sand dirt crack texture.jpg" + "Geometry/images/Seamless ground sand texture.jpg" ], "name": "Geometry", "ref": "Geometry/Geometry.group" @@ -233,18 +233,18 @@ "materialAmbient": { "enabled": true, "value": [ - 0.5879999995231628, - 0.5879999995231628, - 0.5879999995231628, + 0.1803921568627451, + 0.1803921568627451, + 0.1803921568627451, 1 ] }, "materialDiffuse": { "enabled": true, "value": [ - 0.5879999995231628, - 0.5879999995231628, - 0.5879999995231628, + 0.1803921568627451, + 0.1803921568627451, + 0.1803921568627451, 1 ] }, @@ -260,9 +260,9 @@ "materialSpecular": { "enabled": true, "value": [ - 0, - 0, - 0, + 0.21568627450980393, + 0.18823529411764706, + 0.1411764705882353, 1 ] }, @@ -323,18 +323,18 @@ "materialAmbient": { "enabled": true, "value": [ - 0.5879999995231628, - 0.5879999995231628, - 0.5879999995231628, + 0.1803921568627451, + 0.1803921568627451, + 0.1803921568627451, 1 ] }, "materialDiffuse": { "enabled": true, "value": [ - 0.5879999995231628, - 0.5879999995231628, - 0.5879999995231628, + 0.1803921568627451, + 0.1803921568627451, + 0.1803921568627451, 1 ] }, @@ -350,9 +350,9 @@ "materialSpecular": { "enabled": true, "value": [ - 0, - 0, - 0, + 0.21568627450980393, + 0.18823529411764706, + 0.1411764705882353, 1 ] }, @@ -413,18 +413,18 @@ "materialAmbient": { "enabled": true, "value": [ - 0.5879999995231628, - 0.5879999995231628, - 0.5879999995231628, + 0.1803921568627451, + 0.1803921568627451, + 0.1803921568627451, 1 ] }, "materialDiffuse": { "enabled": true, "value": [ - 0.5879999995231628, - 0.5879999995231628, - 0.5879999995231628, + 0.1803921568627451, + 0.1803921568627451, + 0.1803921568627451, 1 ] }, @@ -440,9 +440,9 @@ "materialSpecular": { "enabled": true, "value": [ - 0, - 0, - 0, + 0.21568627450980393, + 0.18823529411764706, + 0.1411764705882353, 1 ] }, @@ -503,18 +503,18 @@ "materialAmbient": { "enabled": true, "value": [ - 0.5879999995231628, - 0.5879999995231628, - 0.5879999995231628, + 0.1803921568627451, + 0.1803921568627451, + 0.1803921568627451, 1 ] }, "materialDiffuse": { "enabled": true, "value": [ - 0.5879999995231628, - 0.5879999995231628, - 0.5879999995231628, + 0.18181818181818177, + 0.18181818181818177, + 0.18181818181818177, 1 ] }, @@ -530,9 +530,9 @@ "materialSpecular": { "enabled": true, "value": [ - 0, - 0, - 0, + 0.21818181818181814, + 0.1904997746055597, + 0.14280991735537188, 1 ] }, @@ -555,7 +555,7 @@ } }, "Geometry/meshes/Geometry_Material0_0.mesh": { - "binaryRef": "Geometry/binaries/1385038942_data.bin", + "binaryRef": "Geometry/binaries/1385086209_data.bin", "boundingVolume": { "max": [ 57.01251983642578, @@ -612,7 +612,7 @@ ] }, "Geometry/meshes/Geometry_Material1_0.mesh": { - "binaryRef": "Geometry/binaries/1385038942_data.bin", + "binaryRef": "Geometry/binaries/1385086209_data.bin", "boundingVolume": { "max": [ 32.815025329589844, @@ -669,7 +669,7 @@ ] }, "Geometry/meshes/Geometry_Material2_0.mesh": { - 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"Geometry/entities/Geometry_Material3_0.entity", - "Geometry/entities/Geometry_Material2_0.entity", - "Geometry/entities/Geometry_Material1_0.entity", - "Geometry/entities/RootNode.entity", + "NavMesh/entities/Object34_0.entity", "NavMesh/entities/Door06_0.entity", "NavMesh/entities/Object38_0.entity", "NavMesh/entities/Object90_0.entity", "NavMesh/entities/Object91_0.entity", "NavMesh/entities/Object63_0.entity", "NavMesh/entities/Object23_0.entity", - "NavMesh/entities/Object97_0.entity", "NavMesh/entities/Object24_0.entity", "NavMesh/entities/Object100_0.entity", "NavMesh/entities/Object94_0.entity", "NavMesh/entities/Object81_0.entity", "NavMesh/entities/Object14_0.entity", "NavMesh/entities/Object20_0.entity", - "NavMesh/entities/Object34_0.entity", "NavMesh/entities/Object28_0.entity", "NavMesh/entities/Object66_0.entity", "NavMesh/entities/Object17_0.entity", @@ -16128,7 +16371,6 @@ "NavMesh/entities/Object26_0.entity", "NavMesh/entities/Object08_0.entity", "NavMesh/entities/Object41_0.entity", - "NavMesh/entities/Door_0.entity", "NavMesh/entities/Object60_0.entity", "NavMesh/entities/Object12_0.entity", "NavMesh/entities/Object43_0.entity", @@ -16180,8 +16422,10 @@ "NavMesh/entities/Door05_0.entity", "NavMesh/entities/Object40_0.entity", "NavMesh/entities/Object37_0.entity", + "NavMesh/entities/broken_door_0.entity", "NavMesh/entities/Object44_0.entity", "NavMesh/entities/Object52_0.entity", + "NavMesh/entities/Object97_0.entity", "NavMesh/entities/Object55_0.entity", "NavMesh/entities/Object64_0.entity", "NavMesh/entities/Object49_0.entity", @@ -16255,12 +16499,19 @@ "PhysicsHull/entities/Box24_0.entity", "PhysicsHull/entities/Box32_0.entity", "PhysicsHull/entities/Box42_0.entity", - "PhysicsHull/entities/RootNode.entity" + "PhysicsHull/entities/RootNode.entity", + "GroundPhys/entities/Ground1_0.entity", + "GroundPhys/entities/RootNode.entity", + "Geometry/entities/Geometry_Material0_0.entity", + "Geometry/entities/Geometry_Material3_0.entity", + "Geometry/entities/Geometry_Material2_0.entity", + "Geometry/entities/Geometry_Material1_0.entity", + "Geometry/entities/RootNode.entity" ], "fogColor": [ - 0.05140165289256195, - 0.044545454545454534, - 0.09999999999999998 + 1, + 1, + 1 ], "fogFar": 1000, "fogNear": 0, @@ -16270,14 +16521,16 @@ 0 ], "groupRefs": [ - "Geometry/Geometry.group", "NavMesh/NavMesh.group", - "PhysicsHull/PhysicsHull.group" + "PhysicsHull/PhysicsHull.group", + "GroundPhys/GroundPhys.group", + "Geometry/Geometry.group", + "root.group" ], - "id": "-c3IGPo3SC6QfrxW9xeAPQ", + "id": "MBMtJQmqRpOGZR8VAah3_Q", "licenseType": "CC0", - "modified": "2013-11-21T13:02:12.053536", - "name": "Default Goo Project", + "modified": "2013-11-22T01:36:11.432154", + "name": "Goobers", "originalLicenseType": null, "own": [ "h9AeW1X3S1WZYADWuViCyw" @@ -16286,24 +16539,157 @@ "public": true, "ref": "project.project", "skybox": { - "attribution": { - "link": "http://www.humus.name", - "name": "Humus" - }, "environmentType": 1, "imageUrls": [ - "GOO_ASSET_LIBRARY/images/humus/Nalovardo/posx.jpg", - "GOO_ASSET_LIBRARY/images/humus/Nalovardo/negx.jpg", - "GOO_ASSET_LIBRARY/images/humus/Nalovardo/posy.jpg", - "GOO_ASSET_LIBRARY/images/humus/Nalovardo/negy.jpg", - "GOO_ASSET_LIBRARY/images/humus/Nalovardo/posz.jpg", - "GOO_ASSET_LIBRARY/images/humus/Nalovardo/negz.jpg" - ], - "ref": "environment/Dusk.skybox", + "images/Night_PosX.jpg", + "images/Night_NegX.jpg", + "images/Night_PosY.jpg", + "images/Night_NegY.jpg", + "images/Night_PosZ.jpg", + "images/Night_NegZ.jpg" + ], "rotation": 0, "shape": "Box" }, - "useFog": true, + "useFog": false, "view": [] + }, + "root.group": { + "libraryRefs": [ + "images/Night_NegY.jpg", + "textures/Night_NegY.texture", + "images/Night_PosY.jpg", + "textures/Night_PosY.texture", + "images/Night_NegX.jpg", + "textures/Night_NegX.texture", + "images/Night_PosX.jpg", + "textures/Night_PosX.texture", + "images/Night_NegZ.jpg", + "textures/Night_NegZ.texture", + "images/Night_PosZ.jpg", + "textures/Night_PosZ.texture" + ], + "name": "root", + "ref": "root.group" + }, + "textures/Night_NegX.texture": { + "anisotropy": 1, + "fileName": "Night_NegX.jpg", + "flipY": true, + "magFilter": "Bilinear", + "minFilter": "Trilinear", + "name": "Night_NegX", + "offset": [ + 0, + 0 + ], + "ref": "textures/Night_NegX.texture", + "repeat": [ + 1, + 1 + ], + "url": "images/Night_NegX.jpg", + "wrapU": "Repeat", + "wrapV": "Repeat" + }, + "textures/Night_NegY.texture": { + "anisotropy": 1, + "fileName": "Night_NegY.jpg", + "flipY": true, + "magFilter": "Bilinear", + "minFilter": "Trilinear", + "name": "Night_NegY", + "offset": [ + 0, + 0 + ], + "ref": "textures/Night_NegY.texture", + "repeat": [ + 1, + 1 + ], + "url": "images/Night_NegY.jpg", + "wrapU": "Repeat", + "wrapV": "Repeat" + }, + "textures/Night_NegZ.texture": { + "anisotropy": 1, + "fileName": "Night_NegZ.jpg", + "flipY": true, + "magFilter": "Bilinear", + "minFilter": "Trilinear", + "name": "Night_NegZ", + "offset": [ + 0, + 0 + ], + "ref": "textures/Night_NegZ.texture", + "repeat": [ + 1, + 1 + ], + "url": "images/Night_NegZ.jpg", + "wrapU": "Repeat", + "wrapV": "Repeat" + }, + "textures/Night_PosX.texture": { + "anisotropy": 1, + "fileName": "Night_PosX.jpg", + "flipY": true, + "magFilter": "Bilinear", + "minFilter": "Trilinear", + "name": "Night_PosX", + "offset": [ + 0, + 0 + ], + "ref": "textures/Night_PosX.texture", + "repeat": [ + 1, + 1 + ], + "url": "images/Night_PosX.jpg", + "wrapU": "Repeat", + "wrapV": "Repeat" + }, + "textures/Night_PosY.texture": { + "anisotropy": 1, + "fileName": "Night_PosY.jpg", + "flipY": true, + "magFilter": "Bilinear", + "minFilter": "Trilinear", + "name": "Night_PosY", + "offset": [ + 0, + 0 + ], + "ref": "textures/Night_PosY.texture", + "repeat": [ + 1, + 1 + ], + "url": "images/Night_PosY.jpg", + "wrapU": "Repeat", + "wrapV": "Repeat" + }, + "textures/Night_PosZ.texture": { + "anisotropy": 1, + "fileName": "Night_PosZ.jpg", + "flipY": true, + "magFilter": "Bilinear", + "minFilter": "Trilinear", + "name": "Night_PosZ", + "offset": [ + 0, + 0 + ], + "ref": "textures/Night_PosZ.texture", + "repeat": [ + 1, + 1 + ], + "url": "images/Night_PosZ.jpg", + "wrapU": "Repeat", + "wrapV": "Repeat" } } \ No newline at end of file