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Export with "All Artwork" may use incorrect bounds #2113

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solodeveloping opened this issue Nov 20, 2024 · 3 comments
Closed

Export with "All Artwork" may use incorrect bounds #2113

solodeveloping opened this issue Nov 20, 2024 · 3 comments

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@solodeveloping
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solodeveloping commented Nov 20, 2024

Hello,

For starter, I want to thank you for you work, it's very cool :)

When exporting to .png, the output appear cropped at the bottom.

I choosed .png, "All Artwork".

It's also appear cropped in .svg actually, which is strange.

image

(Additional unactionable bug report)

Bug 2 : color artifacts when exporting

When exporting to .png, using "All Artwork", some weird colors appeared in some pixels.

I was using Firefox in a private window when it occurred, I was not able to reproduce it in Chrome or Firefox, or Firefox in a private window when reimporting the file afterward (or in Chrome in a private window).

icons1x

(The image look weird, if you don't use dark mode, here because the file has white shapes, and the background is white).

Thank you in advance,

@Keavon
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Keavon commented Nov 21, 2024

Thanks for the report. Are you at liberty to share your document for testing bug 1? Regarding bug 2, it sounds like even you weren't able to reproduce it outside of the one time it occurred, so I couldn't even really speculate where the problem arose. It sounds like an issue likely in the Firefox SVG renderer, which we'll be replacing in the render pipeline with our Vello render engine within the next few months. I'll edit your issue to hide bug 2 since it's not actionable but will be solved with the new render engine, and update/triage your issue regarding the All Artwork export issue. Thank you!

@Keavon Keavon changed the title Bugs with exports Export with "All Artwork" may pick incorrect bounds Nov 21, 2024
@Keavon Keavon added Bug Something isn't working Rust labels Nov 21, 2024
@Keavon Keavon changed the title Export with "All Artwork" may pick incorrect bounds Export with "All Artwork" may use incorrect bounds Nov 21, 2024
@solodeveloping
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Hi,

Yes, I forgot to link the document, you can find it here https://opengameart.org/content/fantasy-class-icons-0

@Keavon
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Keavon commented Dec 24, 2024

Closing as duplicate of #2129 (since that one is clearer at describing the problem so it'll be more likely to get fixed).

@Keavon Keavon closed this as not planned Won't fix, can't repro, duplicate, stale Dec 24, 2024
@github-project-automation github-project-automation bot moved this from Short-Term to Completed This Milestone in Task Board Dec 24, 2024
@Keavon Keavon removed this from Task Board Dec 24, 2024
@Keavon Keavon removed Bug Something isn't working Rust labels Dec 24, 2024
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