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When player turns left or right with mouselook, the camera pauses any viewpoint movement (leaning, standing up or crouching/going prone) until the mouse is done moving.
So, for ex. if the player hits the prone key while turning with the mouse, they will not go prone until there is no more horizontal mouse movement. Or, if they are starting to lean left, the lean will stop increasing until the mouse is done moving.
Maybe the EDMS Teleport function state writing might prevent some other changes until the next frame?
This does not seem to occur in the original mouselook mods for DOS Shock; maybe they implement the angle changing a bit differently.
The text was updated successfully, but these errors were encountered:
When player turns left or right with mouselook, the camera pauses any viewpoint movement (leaning, standing up or crouching/going prone) until the mouse is done moving.
So, for ex. if the player hits the prone key while turning with the mouse, they will not go prone until there is no more horizontal mouse movement. Or, if they are starting to lean left, the lean will stop increasing until the mouse is done moving.
Maybe the EDMS Teleport function state writing might prevent some other changes until the next frame?
This does not seem to occur in the original mouselook mods for DOS Shock; maybe they implement the angle changing a bit differently.
The text was updated successfully, but these errors were encountered: