Skip to content

Latest commit

 

History

History
74 lines (51 loc) · 1.81 KB

lafamiglia.rst

File metadata and controls

74 lines (51 loc) · 1.81 KB

La Famiglia: The Great Mafia War

Below rules are meant as a reminder, a quick look-up and to support starting players to get into the game more easily.

Time:120-180 min (with experienced players)
# Players:4
Style:asymmetric team wargame

Table of Contents:

Mandamenti
regions on the game board (12 total) made up from three territories
Gain command
put the corresponding command from your player board into your headquarter
Neighbor
two territories (land and sea) are neighbors if they share a border
Round
before first round: players place their influence pawns onto the action board (last part of setup)
  1. plan phase


    ends with management
  2. fight phase: trigger commands


    ends with management: win condition check
Turn Order
order of players is given on the game board (arrows in corner)
Family Board
shows base value for a given action on the farthest revealed circle on the right (for justice, police and church)
shows immediate effect on the farthest revealed circle on the right (for economy)
gain the leftmost command in that row for every cleared column
Money
the only "endless" resource, if the money in the box runs out use substitutes
Score
remove enemy building or token: 1 VP each (unless done by hireling)
crafting: VP listed on card (except Hundreds/Eyrie)
unique VP scoring per faction
Win
team in which one player rules 5 Mandamenti or
team in which both players rule 6 Mandamenti in sum or
team that rules most Mandamenti after 4 rounds or (if equal):
team that rules Bronte after 4 rounds