Below rules are meant as a reminder, a quick look-up and to support starting players to get into the game more easily.
Time: | 120-180 min (with experienced players) |
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# Players: | 4 |
Style: | asymmetric team wargame |
Table of Contents:
- Mandamenti
- regions on the game board (12 total) made up from three territories
- Gain command
- put the corresponding command from your player board into your headquarter
- Neighbor
- two territories (land and sea) are neighbors if they share a border
- Round
- before first round: players place their influence pawns onto the action board (last part of setup)
plan phase
ends with managementfight phase: trigger commands
ends with management: win condition check
- Turn Order
- order of players is given on the game board (arrows in corner)
- Family Board
- shows base value for a given action on the farthest revealed circle on the right (for justice, police and church)shows immediate effect on the farthest revealed circle on the right (for economy)gain the leftmost command in that row for every cleared column
- Money
- the only "endless" resource, if the money in the box runs out use substitutes
- Score
- remove enemy building or token: 1 VP each (unless done by hireling)crafting: VP listed on card (except Hundreds/Eyrie)unique VP scoring per faction
- Win
- team in which one player rules 5 Mandamenti orteam in which both players rule 6 Mandamenti in sum orteam that rules most Mandamenti after 4 rounds or (if equal):team that rules Bronte after 4 rounds