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Copy pathRAM map.txt
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RAM map.txt
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02000000 List Source puzzle data
15 rows of 20 bytes
02000130 Byte A Button pressed
02000131 Byte A Button held
02000132 Byte A Button released
02000133 Byte A Button held duration
02000134 Byte B Button pressed
02000135 Byte B Button held
02000136 Byte B Button released
02000137 Byte B Button held duration
02000138 Byte Select Button pressed
02000139 Byte Select Button held
0200013A Byte Select Button released
0200013B Byte Select Button held duration
0200013C Byte Start Button pressed
0200013D Byte Start Button held
0200013E Byte Start Button released
0200013F Byte Start Button held duration
02000140 Byte Right Button pressed
02000141 Byte Right Button held
02000142 Byte Right Button released
02000143 Byte Right Button held duration
02000144 Byte Left Button pressed
02000145 Byte Left Button held
02000146 Byte Left Button released
02000147 Byte Left Button held duration
02000148 Byte Up Button pressed
02000149 Byte Up Button held
0200014A Byte Up Button released
0200014B Byte Up Button held duration
0200014C Byte Down Button pressed
0200014D Byte Down Button held
0200014E Byte Down Button released
0200014F Byte Down Button held duration
02000150 Byte R Button pressed
02000151 Byte R Button held
02000152 Byte R Button released
02000153 Byte R Button held duration
02000154 Byte L Button pressed
02000155 Byte L Button held
02000156 Byte L Button released
02000157 Byte L Button held duration
02000160 Byte Cursor Tile X
02000161 Byte Cursor Tile Y
02000162 Byte Puzzle Width
02000163 Byte Puzzle Height
02000164 Word Timer
02000168 Word Options
02000168 Bit01 isTimerActive
0200016C Byte Current Color
0200016D Byte Number of Colors
0200016E Byte Current Cursor Action
0200016F Byte Current Cursor Action Color (color that was active when action was changed)
02000170 Short Background 3 horizontal speed
02000172 Short Background 3 horizontal position
02000200 List Hint data (columns)
20 bytes for every row, 1 byte color 1 byte size
02000400 List Hint data (rows)
20 bytes for every column, 1 byte color 1 byte size
02000600 List Player Hint data (columns)
20 bytes for every row, 1 byte color 1 byte size
02000800 List Player Hint data (rows)
20 bytes for every column, 1 byte color 1 byte size
02000A00 List Player data
15 rows of 40 bytes
Each tile has a byte for color and a byte for type (square, X)
02000D00 List Theory data
15 rows of 40 bytes
Each tile has a byte for color and a byte for type (square, X)