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marker3.xml
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<handTool>
<storeData>
<name>
<de>Sprühdose: ST</de>
<en>Spraycan: ST</en>
</name>
<functions>
<function>$l10n_function_spray_st</function>
</functions>
<image>store_white.png</image>
<price>500</price>
<lifetime>0</lifetime>
<rotation>0</rotation>
<brand>GCADDONSPRAYPAINT</brand>
<canBeSold>false</canBeSold>
<showInStore>true</showInStore>
<allowLeasing>false</allowLeasing>
<category>wood</category>
<species>handTool</species>
</storeData>
<handToolType type="st">GC_AddOnTreeMarkerHandTool</handToolType>
<filename>markers/marker3.i3d</filename>
<handNode>
<firstPerson position="0.20 -0.15 -0.4" rotation="17 20 0" />
<thirdPerson position="-0.2 -0.03 0.0" rotation="0 180 270" />
</handNode>
<animationNodeGroups>
<animationNodes>
<animationNode class="ScrollingAnimation" node="0|2|1" scrollSpeed="-8" scrollLength="0.532" shaderParameterName="offsetUV" shaderParameterComponent="1" turnOnFadeTime="0" turnOffFadeTime="0"/>
</animationNodes>
</animationNodeGroups>
<sounds>
<onActivateSound file="sounds/schuetteln.wav" linkNode="0>" innerRadius="5.0" outerRadius="20.0" >
<volume indoor="0.80" outdoor="1.00" >
<speedModifier speed="0.00" percentage="0.00" />
<speedModifier speed="1.00" percentage="1.00" />
</volume>
<pitch indoor="1.00" outdoor="1.00" >
<loadModifier load="0.00" percentage="1.00" />
<loadModifier load="1.00" percentage="1.30" />
</pitch>
<lowpassGain indoor="0.50" outdoor="1.00" />
</onActivateSound>
<onMark file="sounds/spray.wav" linkNode="0>" innerRadius="5.0" outerRadius="20.0" >
<volume indoor="0.80" outdoor="1.00" >
<speedModifier speed="0.00" percentage="0.00" />
<speedModifier speed="1.00" percentage="1.00" />
</volume>
<pitch indoor="1.00" outdoor="1.00" >
<loadModifier load="0.00" percentage="1.00" />
<loadModifier load="1.00" percentage="1.30" />
</pitch>
<lowpassGain indoor="0.50" outdoor="1.00" />
</onMark>
</sounds>
</handTool>