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optimization steps #4

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madjin opened this issue Oct 25, 2023 · 0 comments
Open

optimization steps #4

madjin opened this issue Oct 25, 2023 · 0 comments

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@madjin
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madjin commented Oct 25, 2023

  1. resize all textures to <2k + power of two
  2. ktx all textures
  3. draco compress meshes
  4. instance any meshes used more than a few times
  5. palette atlas colored PBR meshes and merge em all together, maybe spatially grouped
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