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Consider supporting Diffuse BSDF #50

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rdb opened this issue Dec 19, 2020 · 0 comments
Open

Consider supporting Diffuse BSDF #50

rdb opened this issue Dec 19, 2020 · 0 comments
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enhancement New feature or request

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@rdb
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rdb commented Dec 19, 2020

It would be useful to support materials that use the Diffuse BSDF shader, which is simpler than Principled BSDF, and should certainly be supported for non-PBR workflows.

This may require either a workaround in blend2bam or an upstream feature request/PR to the glTF exporter.

If we decide against this, then there needs to be a note in the manual saying that only Principled BSDF is supported.

@Moguri Moguri added the enhancement New feature or request label Jan 26, 2021
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