Releases: Norbyte/lslib
Releases · Norbyte/lslib
Release v1.15.0
- Added support for Baldur's Gate 3
Release v1.14.2
- Add Osiris Extender support to story compiler
- Allow setting package priority during compression
- GR2: Compatibility support for files reporting as UInt8 (thx @thunderysteak )
- Improve validation of ExtraProperties in stat checker
- Fix field values on the UI randomly being reverted
- Fix cli error when no filter expression is specified
- Fix handling of package compression flags in cli
- Fix for a null exception when not using regex
- Fix package load order when checking for compilable resources
Release v1.14.1
- GR2: Fix incorrect rotation interpolation that caused 360° flips in animations
- GR2: Use a small default OBB; this prevents phyics issues in D:OS like the inability to stack items
- GR2: Fix missing scale/shear keyframes during curve cleanup
- GR2: Disable animation key removal by default; D:OS doesn't support transform tracks with missing knot values
- GR2: Fix conform option for meshes with no bone bindings
- GR2: Fix some minor GR2 format differences
- Fix handling of empty variable remap indices
- Add support for older story versions
Release v1.14.0
Important Changes:
- Add savegame dump feature; this allows exporting loaded mods, story databases, behavior globals and per-item/per-character behavior variables
- Fix glitches in animations exported to GR2
Less Important Changes:
- General: Added functionality to syntax check & validate stat .txt files (Stats/Generated/Data/*.txt)
- GR2: Disable animation key removal by default; D:OS doesn't support transform tracks with missing knot values
- GR2: Fix incorrect quaternion dot product computation that caused abrupt 360° rotations in animations
- GR2: Fix missing scale/shear keyframes; this could cause runaway interpolated scale values during animation
Release v1.13.0
- Removed useless exporter options
- Allow importing animations without a skeleton
- Remove leftover debug code
- Allow selecting objects to export
- Improve handling of multiple D:OS 2 model flags
- Added a command line option for ignoring bad UVs (mainly for testing)
- Fix for models not being exported if they lack meshes
- Temp/hacky fix for animation track -> skeleton name mismatch (Dummy_Foot vs Dummy_Foot_01)
- Apply parent node transforms to armature when importing from Collada
- Fixed loading of models with over 32767 vertices
Release v1.12.4
General:
- Last used exporter UI settings will now be loaded upon restart
- Fix unserialization of empty (0 region) LSF files
- Add extract file and list package cli commands
- Package extraction/compression will not take an exclusive file lock anymore
Compiler:
- Properly dispose packaged files during compilation
- Use a package blacklist instead of a whitelist to maintain support for future updates
- Create mod entry when loading metadata; previously mods without story files would not be recognized as loaded dependencies
- Use a dynamic number of propagation passes (perforance optimization)
GR2:
- Added model x-flip command-line argument
- Make skeleton y-up transforms optional
- Automatically determine input/output file type based on filename (CLI)
- Normalize bone weights on Collada import; previously weights had to be normalized before Collada export
- Use alternate GR2 signature for D:OS 2
Release v1.12.3
General:
- Add support for pathnames longer than 248 characters
- Emit unresolved object warnings for untyped UUIDs; previously these objects would not be reported
- Throw compiler error on unknown variable types
- Use proper type names in compiler error messages instead of internal names
GR2 Exporter:
- Only allow at most 127 bound bones (this is the maximum that D:OS 2 supports)
- Allow specifying model type in DAE extra technique instead of passing it as an exporter parameter / entering it manually via the GUI
- Improved support for D:OS LSMv1 vertex attributes
- Fix UserDefinedProperties export of cloth models
- Add support for MeshProxy export
- Detect and report vertices with overlapping UVs that cause incorrect tangent calculations
v1.12.2
New Features in v1.12.2:
- Cloth model export
- A color channel must be exported to the DAE file for all meshes that should have cloth-like behavior
- When exporting to GR2, the "Cloth" setting should be selected in "Extra Properties"
- MeshProxy model export
- No additional settings are needed during DAE export
- When exporting to GR2, the "MeshProxy" setting should be selected in "Extra Properties"
- Full support for reading/writing LSM files; the new format reduces GR2/LSM file size by up to ~50%
- Support for multiple UV and color sets
Important changes:
- [!!!] Fix batch export settings: Previously the batch export feature ignored GR2 export settings; as a result the generated files used a different GR2 version and vertex format
- Fix QTangent serialization; this caused models exported for D:OS 2 to have incorrect shading because of bad normals/tangents. (Affects versions v1.12.0 and v1.12.1)
Misc fixes:
- Fix import of Collada files where normals/tangents/binormals have a separate input offset. Previously normals were not imported from these files
- Duplicate vertices are now merged automatically on export; while this caused no visual artifacts, it somewhat degraded rendering performance and made vertex editing inconvenient
- Fix LSMv1 metadata serialization; cloth and rigid meshes are now properly recognized by the editor
- Fix export of color values from D:OS 2 GR2 files
- Fix export of 1-frame animation tracks
- Fix language-dependent animation track sorting. If certain characters were sorted differently in the user's language, GR2 export resulted in a broken animation.