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Although ARM support was recently added in #64, it wasn't focused on Macs or macOS. It would be great if the source code was ready to be built on modern Macs, one way or another.
The text was updated successfully, but these errors were encountered:
Please note that it will be installed in the legacy /usr/local/ prefix, so if you already have ARM-native Homebrew installation preset in /opt/homebrew/, it shouldn't collide.
App bundle generation will likely fail, but this is a separate issue: #69
The game binary itself should be built successfully.
Run the built x86-64 binary (it should automatically run in the Rosetta compatibility mode):
./build/release-darwin-x86_64/openarena.x86_64
The game will likely crash at startup, not being able to find the game data. You can solve this by putting the game data (the heavy baseoa folder) at ~/Library/Application Support/OpenArena/baseoa.
The game might crash at runtime in a strncpy call, when launching the match, but this is a separate issue: #91
This allows to run the game locally, on the machine you built it. For creating the app bundle, see #69 (comment).
Although ARM support was recently added in #64, it wasn't focused on Macs or macOS. It would be great if the source code was ready to be built on modern Macs, one way or another.
The text was updated successfully, but these errors were encountered: