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I have seen that distance doesn't work in stopsound so here it would be the command updated stopsound @a[dx=10,dy=10,dz=10,sort=nearest]
Here is a code that I have made in CE (Conditional Events) for making this to work
Terms
Discord tag (optional)
No response
Describe the solution you'd like
If emote is stopped, stop the sound too
This could help by doing emote packs because I am doing like dances with music and it repeats if you stop
Is your feature request related to a problem?
No
Describe alternatives you've considered
Using the command /stopsound @e[type=minecraft:player,sort=nearest,distance=10] for example
Additional context
No response
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