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As far as I know, there is no helper for the Dungeon Puzzle called "Teleport Maze" yet. The idea is to create a red bounding box arround all teleport fields wich do not end up in the middle. The solver simply checks after each teleport if the player is in the chestroom and if not, the previous pad gets marked. Therefore the player only uses teleport-pads wich aren't marked, until the puzzle is solved or all pads are marked except one, wich is the correct to enter the chestroom. Basically, it marks wich Pads were used before to avoid getting stuck in a loop. I guess it would be very cool to have solvers for all puzzles in Skyblocker.
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Describe the new feature.
As far as I know, there is no helper for the Dungeon Puzzle called "Teleport Maze" yet. The idea is to create a red bounding box arround all teleport fields wich do not end up in the middle. The solver simply checks after each teleport if the player is in the chestroom and if not, the previous pad gets marked. Therefore the player only uses teleport-pads wich aren't marked, until the puzzle is solved or all pads are marked except one, wich is the correct to enter the chestroom. Basically, it marks wich Pads were used before to avoid getting stuck in a loop. I guess it would be very cool to have solvers for all puzzles in Skyblocker.
Images
No response
The text was updated successfully, but these errors were encountered: