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I have paid attention to this example and will edit again if need be to not break the formatting, or I will be ignored
I have searched existing issues to see if the issue has already been opened, and I have checked the commit log to see if the issue has been resolved since my server was last updated
Branch affected by issue
base
Steps to reproduce
Yagudo Flagellant appear to do between 30-40 damage some hits, and 200 damage on others. Not counting crits
Test level used = 60
Mob level = 65
Expected behavior
Should be hitting hard but consistant, with only crits reaching the 200 range
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