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I've connected to hundreds of chat rooms, but I always run into one issue or another after a few minutes/hours. I have my own rate limiting that is stricter than Twitch's, so I'm joining the rooms quite slowly. However, something always happens to the connection. Sometimes I hit I got a lot more of these errors before adding an As detecting and restarting connections that have hundreds of chat rooms associated with them isn't practical due to rate limiting issues, I tried creating a connection for each chat room, but I didn't have to join very many rooms before I got a port related issue when establishing the connection. In summary, my questions are:
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While I have personally tried to mass join 500 channels at once using join_room without any problems (besides it obviously taking forever due to the join rate limit imposed by twitch), there might be some edge cases that you seem to have run into. I am however not sure if its worth further exploring this for the IRC implementation of Chat since Twitch is phasing this out (see here: https://discuss.dev.twitch.com/t/giving-broadcasters-control-concurrent-join-limits-for-irc-and-eventsub/54997 ) in favor of chat via EventSub. While the lib already implements the base EventSub topics required, the chat bot implementation does not support Chat via EventSub yet but it is something I am actively working on for the next update. |
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While I have personally tried to mass join 500 channels at once using join_room without any problems (besides it obviously taking forever due to the join rate limit imposed by twitch), there might be some edge cases that you seem to have run into.
I am however not sure if its worth further exploring this for the IRC implementation of Chat since Twitch is phasing this out (see here: https://discuss.dev.twitch.com/t/giving-broadcasters-control-concurrent-join-limits-for-irc-and-eventsub/54997 ) in favor of chat via EventSub.
While the lib already implements the base EventSub topics required, the chat bot implementation does not support Chat via EventSub yet but it is something I am actively…