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List of Formats, Libraries and plugins #1
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I can't help much with libraries. I only remember that PIXYZ was one of the importers that Unity integrated for CAD. Check in the UnityCommunity repository, inside Importers/Exporters section. Anyway, which is the purpose of this repository? |
this would be for an open source runtime multiple cad format importers (and later some export formats could be added also). Pixyz is definitely best solution at the moment (but of course its paid only). |
stp
iges, stp, stl, wrl, 3dxml
ifc |
unity assimp wrapper (40+ mesh formats, JT, IFC, STL..) |
ifc dotnet |
tested step importing: (their sample file, or regular small step file)
|
STL import (using Rust plugin) |
GLTF importer (exporter not implemented yet) |
FBX glTF importer/exporter plug-in and converter |
I'm exploring runtime import and export options for WebGL builds in unity. I've reviewed options like Trilib and various glTF libraries, but they don't meet my requirements. I'm also looking into using Assimp in Unity WebGL. Could you suggest a straightforward and efficient solution? @unitycoder I have one more question does Pixyz supports run time import/export? |
from what i've read, it doesn't work in webgl and that gltf would be the recommended for that.. recently tested this https://github.com/eastskykang/UnityMeshImporter then tried this https://github.com/atteneder/glTFast *this is apparently best glft importer, and it does read quite fast. |
Thank you so much |
Post links here for (open source) libraries and plugins that could be used in Unity (runtime) CAD Import and Export
Preferred solutions (in this order)
Common CAD formats that would need runtime importers (see more formats)
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