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cards.json
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{
"A Thousand Cuts": {
"NAME": "A Thousand Cuts",
"DESCRIPTION": "Whenever you play a card, deal !M! damage to ALL enemies."
},
"Accuracy": {
"NAME": "Accuracy",
"DESCRIPTION": "Shivs deal !M! additional damage."
},
"Acrobatics": {
"NAME": "Acrobatics",
"DESCRIPTION": "Draw !M! cards. NL Discard 1 card."
},
"Adrenaline": {
"NAME": "Adrenaline",
"DESCRIPTION": "Gain [G]. NL Draw 2 cards. NL Exhaust.",
"UPGRADE_DESCRIPTION": "Gain [G] [G]. NL Draw 2 cards. NL Exhaust."
},
"After Image": {
"NAME": "After Image",
"DESCRIPTION": "Whenever you play a card, gain 1 Block.",
"UPGRADE_DESCRIPTION": "Innate. NL Whenever you play a card, gain 1 Block."
},
"Aggregate": {
"NAME": "Aggregate",
"DESCRIPTION": "Gain [B] for every !M! cards in your draw pile."
},
"All For One": {
"NAME": "All for One",
"DESCRIPTION": "Deal !D! damage. Put all cost 0 cards from your discard pile into your hand."
},
"All Out Attack": {
"NAME": "All-Out Attack",
"DESCRIPTION": "Deal !D! damage to ALL enemies. NL Discard 1 card at random."
},
"Allocate": {
"NAME": "Allocate",
"DESCRIPTION": "Gain !M! Focus. NL Lose 1 Strength. NL Lose 1 Dexterity."
},
"Amplify": {
"NAME": "Amplify",
"DESCRIPTION": "This turn, your next Power is played twice.",
"UPGRADE_DESCRIPTION": "This turn, your next !M! Powers are played twice."
},
"Anger": {
"NAME": "Anger",
"DESCRIPTION": "Deal !D! damage. NL Add a copy of this card to your discard pile."
},
"Apotheosis": {
"NAME": "Apotheosis",
"DESCRIPTION": "Upgrade ALL of your cards for the rest of combat. NL Exhaust."
},
"Armaments": {
"NAME": "Armaments",
"DESCRIPTION": "Gain !B! Block. NL Upgrade a card in your hand for the rest of combat.",
"UPGRADE_DESCRIPTION": "Gain !B! Block. NL Upgrade ALL cards in your hand for the rest of combat."
},
"AscendersBane": {
"NAME": "Ascender's Bane",
"DESCRIPTION": "Unplayable. NL Ethereal. NL Cannot be removed from your deck."
},
"Auto Shields": {
"NAME": "Auto-Shields",
"DESCRIPTION": "If you have 0 Block, gain !B! Block."
},
"Axe Kick": {
"NAME": "Axe Kick",
"DESCRIPTION": "Deal !D! damage. NL Evoke your next Orb."
},
"Backflip": {
"NAME": "Backflip",
"DESCRIPTION": "Gain !B! Block. NL Draw 2 cards."
},
"Backstab": {
"NAME": "Backstab",
"DESCRIPTION": "Deal !D! damage. NL Innate. NL Exhaust."
},
"Ball Lightning": {
"NAME": "Ball Lightning",
"DESCRIPTION": "Deal !D! damage. Channel !M! Lightning."
},
"Bandage Up": {
"NAME": "Bandage Up",
"DESCRIPTION": "Heal !M! HP. NL Exhaust."
},
"Bane": {
"NAME": "Bane",
"DESCRIPTION": "Deal !D! damage. NL If the enemy is Poisoned, deal !D! damage again."
},
"Barrage": {
"NAME": "Barrage",
"DESCRIPTION": "Deal !D! damage for each Channeled Orb."
},
"Barricade": {
"NAME": "Barricade",
"DESCRIPTION": "Block no longer expires at the start of your turn."
},
"Bash": {
"NAME": "Bash",
"DESCRIPTION": "Deal !D! damage. NL Apply !M! Vulnerable."
},
"Battle Trance": {
"NAME": "Battle Trance",
"DESCRIPTION": "Draw !M! cards. NL You cannot draw any additional cards this turn."
},
"Beam Cell": {
"NAME": "Beam Cell",
"DESCRIPTION": "Deal !D! damage and apply !M! Vulnerable."
},
"Berserk": {
"NAME": "Berserk",
"DESCRIPTION": "Gain !M! Vulnerable. NL Gain [R] at the start of each turn."
},
"Biased Cognition": {
"NAME": "Biased Cognition",
"DESCRIPTION": "Gain !M! Focus. NL At the start of each turn, lose 1 Focus."
},
"Bite": {
"NAME": "Bite",
"DESCRIPTION": "Deal !D! damage. NL Heal !M! HP."
},
"Blade Dance": {
"NAME": "Blade Dance",
"DESCRIPTION": "Add !M! Shivs to your hand."
},
"Blaster": {
"NAME": "Blaster",
"DESCRIPTION": "Deal !D! damage to ALL enemies. NL Gain [B] for each Channeled Orb. NL Exhaust."
},
"Blind": {
"NAME": "Blind",
"DESCRIPTION": "Apply !M! Weak.",
"UPGRADE_DESCRIPTION": "Apply !M! Weak to ALL enemies."
},
"Blizzard": {
"NAME": "Blizzard",
"DESCRIPTION": "Deal damage equal to !M! times the Frost Channeled this combat to ALL enemies.",
"UPGRADE_DESCRIPTION": "",
"EXTENDED_DESCRIPTION": [
" NL (Deals !D! damage.)",
""
]
},
"Blood for Blood": {
"NAME": "Blood for Blood",
"DESCRIPTION": "Costs 1 less [R] NL for each time you lose HP in combat. NL Deal !D! damage."
},
"Bloodletting": {
"NAME": "Bloodletting",
"DESCRIPTION": "Gain [R]. NL Lose 3 HP.",
"UPGRADE_DESCRIPTION": "Gain [R] [R]. NL Lose 3 HP."
},
"Bludgeon": {
"NAME": "Bludgeon",
"DESCRIPTION": "Deal !D! damage."
},
"Blur": {
"NAME": "Blur",
"DESCRIPTION": "Gain !B! Block. NL Block is not removed at the start of your next turn."
},
"Body Slam": {
"NAME": "Body Slam",
"DESCRIPTION": "Deal damage equal to your current Block.",
"UPGRADE_DESCRIPTION": " NL (Deals !D! damage.)"
},
"BootSequence": {
"NAME": "Boot Sequence",
"DESCRIPTION": "Gain !B! Block. NL Innate. NL Exhaust."
},
"Bouncing Flask": {
"NAME": "Bouncing Flask",
"DESCRIPTION": "Apply 3 Poison to a random enemy !M! times."
},
"Brutality": {
"NAME": "Brutality",
"DESCRIPTION": "At the start of your turn, lose 1 HP and draw 1 card.",
"UPGRADE_DESCRIPTION": "Innate. NL At the start of your turn, lose 1 HP and draw 1 card."
},
"Buffer": {
"NAME": "Buffer",
"DESCRIPTION": "Prevent the next time you would lose HP.",
"UPGRADE_DESCRIPTION": "Prevent the next !M! times you would lose HP."
},
"Bullet Time": {
"NAME": "Bullet Time",
"DESCRIPTION": "You cannot draw any cards this turn. Reduce the cost of cards in your hand to 0 this turn."
},
"Burn": {
"NAME": "Burn",
"DESCRIPTION": "Unplayable. NL At the end of your turn, take 2 damage.",
"UPGRADE_DESCRIPTION": "Unplayable. NL At the end of your turn, take 4 damage."
},
"Burning Pact": {
"NAME": "Burning Pact",
"DESCRIPTION": "Exhaust 1 card. NL Draw !M! cards."
},
"Burst": {
"NAME": "Burst",
"DESCRIPTION": "This turn, your next Skill is played twice.",
"UPGRADE_DESCRIPTION": "This turn, your next !M! Skills are played twice."
},
"Cache": {
"NAME": "Cache",
"DESCRIPTION": "Deprecated."
},
"Calculated Gamble": {
"NAME": "Calculated Gamble",
"DESCRIPTION": "Discard your hand, NL then draw that many cards. NL Exhaust.",
"UPGRADE_DESCRIPTION": "Discard your hand, NL then draw that many cards."
},
"Caltrops": {
"NAME": "Caltrops",
"DESCRIPTION": "Whenever you are attacked, deal !M! damage to the attacker."
},
"Capacitor": {
"NAME": "Capacitor",
"DESCRIPTION": "Gain !M! Orb slots.",
"UPGRADE_DESCRIPTION": "Gain !M! Orb slots."
},
"Carnage": {
"NAME": "Carnage",
"DESCRIPTION": "Ethereal. NL Deal !D! damage."
},
"Catalyst": {
"NAME": "Catalyst",
"DESCRIPTION": "Double an enemy's Poison. NL Exhaust.",
"UPGRADE_DESCRIPTION": "Triple an enemy's Poison. NL Exhaust."
},
"Channel": {
"NAME": "Channel",
"DESCRIPTION": "Deprecated."
},
"Chaos": {
"NAME": "Chaos",
"DESCRIPTION": "Channel !M! random Orb.",
"UPGRADE_DESCRIPTION": "Channel !M! random Orbs."
},
"Chill": {
"NAME": "Chill",
"DESCRIPTION": "Channel !M! Frost for each enemy in combat. NL Exhaust.",
"UPGRADE_DESCRIPTION": "Innate. NL Channel !M! Frost for each enemy in combat. NL Exhaust."
},
"Choke": {
"NAME": "Choke",
"DESCRIPTION": "Deal !D! damage. NL Whenever you play a card this turn, targeted enemy loses !M! HP."
},
"Chrysalis": {
"NAME": "Chrysalis",
"DESCRIPTION": "Add !M! random Skills into your Draw Pile. They cost 0 this combat. NL Exhaust."
},
"Clash": {
"NAME": "Clash",
"DESCRIPTION": "Can only be played if every card in your hand is an Attack. NL Deal !D! damage.",
"EXTENDED_DESCRIPTION": [
"I have non-attack cards in my hand."
]
},
"Cleave": {
"NAME": "Cleave",
"DESCRIPTION": "Deal !D! damage to ALL enemies."
},
"Cloak And Dagger": {
"NAME": "Cloak And Dagger",
"DESCRIPTION": "Gain !B! Block. NL Add !M! Shiv to your hand.",
"UPGRADE_DESCRIPTION": "Gain !B! Block. NL Add !M! Shivs to your hand."
},
"Clothesline": {
"NAME": "Clothesline",
"DESCRIPTION": "Deal !D! damage. NL Apply !M! Weak."
},
"Clumsy": {
"NAME": "Clumsy",
"DESCRIPTION": "Unplayable. NL Ethereal."
},
"Cold Snap": {
"NAME": "Cold Snap",
"DESCRIPTION": "Deal !D! damage. Channel !M! Frost."
},
"Combust": {
"NAME": "Combust",
"DESCRIPTION": "At the end of your turn, lose 1 HP and deal !M! damage to ALL enemies."
},
"Concentrate": {
"NAME": "Concentrate",
"DESCRIPTION": "Discard !M! cards. NL Gain [G] [G]."
},
"Conserve Battery": {
"NAME": "Charge Battery",
"DESCRIPTION": "Gain !B! Block. NL Next turn gain [B]."
},
"Consume": {
"NAME": "Consume",
"DESCRIPTION": "Gain !M! Focus. NL Lose 1 Orb Slot."
},
"Coolheaded": {
"NAME": "Coolheaded",
"DESCRIPTION": "Channel 1 Frost. NL Draw !M! card.",
"UPGRADE_DESCRIPTION": "Channel 1 Frost. NL Draw !M! cards."
},
"Corpse Explosion": {
"NAME": "Corpse Explosion",
"DESCRIPTION": "Apply !M! Poison. NL When the enemy dies, deal damage to ALL enemies equal to its max HP.",
"UPGRADE_DESCRIPTION": "deprecated",
"EXTENDED_DESCRIPTION": [
"deprecated"
]
},
"Corruption": {
"NAME": "Corruption",
"DESCRIPTION": "Skills cost 0. NL Whenever you play a Skill, Exhaust it."
},
"Creative AI": {
"NAME": "Creative AI",
"DESCRIPTION": "At the start of each turn, add a random Power card to your hand."
},
"Crippling Poison": {
"NAME": "Crippling Cloud",
"DESCRIPTION": "Apply !M! Poison and 2 Weak to ALL enemies. NL Exhaust."
},
"Dagger Spray": {
"NAME": "Dagger Spray",
"DESCRIPTION": "Deal !D! damage to ALL enemies twice."
},
"Dagger Throw": {
"NAME": "Dagger Throw",
"DESCRIPTION": "Deal !D! damage. NL Draw 1 card. NL Discard 1 card."
},
"Dark Embrace": {
"NAME": "Dark Embrace",
"DESCRIPTION": "Whenever a card is Exhausted, NL draw 1 card."
},
"Dark Shackles": {
"NAME": "Dark Shackles",
"DESCRIPTION": "Enemy loses !M! Strength for the rest of this turn. NL Exhaust."
},
"Darkness": {
"NAME": "Darkness",
"DESCRIPTION": "Channel !M! Dark.",
"UPGRADE_DESCRIPTION": "Channel !M! Dark."
},
"Dash": {
"NAME": "Dash",
"DESCRIPTION": "Gain !B! Block. NL Deal !D! damage."
},
"Dazed": {
"NAME": "Dazed",
"DESCRIPTION": "Unplayable. NL Ethereal."
},
"Deadly Poison": {
"NAME": "Deadly Poison",
"DESCRIPTION": "Apply !M! Poison."
},
"Decay": {
"NAME": "Decay",
"DESCRIPTION": "Unplayable. NL At the end of your turn, take 2 damage."
},
"Deep Breath": {
"NAME": "Deep Breath",
"DESCRIPTION": "Shuffle your discard pile into your draw pile. NL Draw !M! card.",
"UPGRADE_DESCRIPTION": "Shuffle your discard pile into your draw pile. NL Draw !M! cards."
},
"Defend_B": {
"NAME": "Defend",
"DESCRIPTION": "Gain !B! Block."
},
"Defend_G": {
"NAME": "Defend",
"DESCRIPTION": "Gain !B! Block."
},
"Defend_R": {
"NAME": "Defend",
"DESCRIPTION": "Gain !B! Block."
},
"Deflect": {
"NAME": "Deflect",
"DESCRIPTION": "Gain !B! Block."
},
"Defragment": {
"NAME": "Defragment",
"DESCRIPTION": "Gain !M! Focus."
},
"Demon Form": {
"NAME": "Demon Form",
"DESCRIPTION": "At the start of each turn, gain !M! Strength."
},
"Die Die Die": {
"NAME": "Die Die Die",
"DESCRIPTION": "Deal !D! damage to ALL enemies. NL Exhaust."
},
"Disarm": {
"NAME": "Disarm",
"DESCRIPTION": "Enemy loses !M! Strength. NL Exhaust."
},
"Distraction": {
"NAME": "Distraction",
"DESCRIPTION": "Add a random Skill to your hand. NL It costs 0 this turn. NL Exhaust."
},
"Dodge and Roll": {
"NAME": "Dodge and Roll",
"DESCRIPTION": "Gain !B! Block. NL Next turn gain !B! Block."
},
"Doom and Gloom": {
"NAME": "Doom and Gloom",
"DESCRIPTION": "Deal !D! damage to ALL enemies. NL Channel !M! Dark."
},
"Doppelganger": {
"NAME": "Doppelganger",
"DESCRIPTION": "Next turn, draw X cards and gain X [G]. NL Exhaust.",
"UPGRADE_DESCRIPTION": "Next turn, draw X+1 cards and gain X+1 [G]. NL Exhaust."
},
"Double Energy": {
"NAME": "Double Energy",
"DESCRIPTION": "Double your Energy. NL Exhaust.",
"UPGRADE_DESCRIPTION": "Double your Energy."
},
"Double Tap": {
"NAME": "Double Tap",
"DESCRIPTION": "This turn, your next Attack is played twice.",
"UPGRADE_DESCRIPTION": "This turn, your next !M! Attacks are played twice."
},
"Doubt": {
"NAME": "Doubt",
"DESCRIPTION": "Unplayable. NL At the end of your turn, gain 1 Weak."
},
"Dramatic Entrance": {
"NAME": "Dramatic Entrance",
"DESCRIPTION": "Innate. NL Deal !D! damage to ALL enemies. NL Exhaust."
},
"Dropkick": {
"NAME": "Dropkick",
"DESCRIPTION": "Deal !D! damage. NL If the enemy is Vulnerable, NL Gain [R] and NL draw 1 card."
},
"Dual Wield": {
"NAME": "Dual Wield",
"DESCRIPTION": "Create a copy of an Attack or Power card in your hand.",
"UPGRADE_DESCRIPTION": "Create 2 copies of an Attack or Power card in your hand."
},
"Dualcast": {
"NAME": "Dualcast",
"DESCRIPTION": "Evoke your next Orb 2 times."
},
"Echo Form": {
"NAME": "Echo Form",
"DESCRIPTION": "The first card you play each turn is played twice. NL Ethereal.",
"UPGRADE_DESCRIPTION": "The first card you play each turn is played twice."
},
"Electrodynamics": {
"NAME": "Electrodynamics",
"DESCRIPTION": "Lightning now hits ALL enemies. NL Channel !M! Lightning.",
"UPGRADE_DESCRIPTION": ""
},
"Endless Agony": {
"NAME": "Endless Agony",
"DESCRIPTION": "Whenever you draw this card, add a copy of it to your hand. NL Deal !D! damage. NL Exhaust."
},
"Energy Pulse": {
"NAME": "Energy Pulse",
"DESCRIPTION": "Gain Block equal to your Energy.",
"UPGRADE_DESCRIPTION": "Gain Block equal to twice your Energy."
},
"Enlightenment": {
"NAME": "Enlightenment",
"DESCRIPTION": "Reduce the cost of cards in your hand to 1 this turn.",
"UPGRADE_DESCRIPTION": "Reduce the cost of cards in your hand to 1 this combat."
},
"Entrench": {
"NAME": "Entrench",
"DESCRIPTION": "Double your current Block.",
"UPGRADE_DESCRIPTION": "Double your current Block."
},
"Envenom": {
"NAME": "Envenom",
"DESCRIPTION": "Whenever an Attack deals unblocked damage, apply 1 Poison."
},
"Escape Plan": {
"NAME": "Escape Plan",
"DESCRIPTION": "Draw 1 card. NL If the card is a Skill, gain !B! Block."
},
"Eviscerate": {
"NAME": "Eviscerate",
"DESCRIPTION": "Costs 1 less [G] NL for each card discarded this turn. NL Deal !D! damage three times."
},
"Evolve": {
"NAME": "Evolve",
"DESCRIPTION": "Whenever you draw a Status, draw !M! card.",
"UPGRADE_DESCRIPTION": "Whenever you draw a Status, draw !M! cards."
},
"Exhume": {
"NAME": "Exhume",
"DESCRIPTION": "Place a card from your exhaust pile into your hand. NL Exhaust."
},
"Expertise": {
"NAME": "Expertise",
"DESCRIPTION": "Draw cards until you have !M! in hand."
},
"FTL": {
"NAME": "FTL",
"DESCRIPTION": "Deal !D! damage. If you have played less than !M! cards this turn, draw 1 card.",
"EXTENDED_DESCRIPTION": [
" NL (",
" card played.)",
" cards played.)"
]
},
"Feed": {
"NAME": "Feed",
"DESCRIPTION": "Deal !D! damage. NL If this kills a non-minion enemy, gain !M! permanent Max HP. Exhaust."
},
"Feel No Pain": {
"NAME": "Feel No Pain",
"DESCRIPTION": "Whenever a card is Exhausted, NL gain !M! Block."
},
"Fiend Fire": {
"NAME": "Fiend Fire",
"DESCRIPTION": "Exhaust your hand. NL Deal !D! damage for each Exhausted card. NL Exhaust."
},
"Finesse": {
"NAME": "Finesse",
"DESCRIPTION": "Gain !B! Block. NL Draw 1 card."
},
"Finisher": {
"NAME": "Finisher",
"DESCRIPTION": "Deal !D! damage for each Attack played this turn.",
"EXTENDED_DESCRIPTION": [
" NL (",
" Attack played.)",
" Attacks played.)"
]
},
"Fire Breathing": {
"NAME": "Fire Breathing",
"DESCRIPTION": "At the end of your turn, for each Attack played this turn deal 1 damage to ALL enemies."
},
"Fission": {
"NAME": "Fission",
"DESCRIPTION": "Evoke all of your Orbs. Gain an Orb slot for each Orb Evoked. NL Exhaust."
},
"Flame Barrier": {
"NAME": "Flame Barrier",
"DESCRIPTION": "Gain !B! Block. NL Whenever you are attacked this turn, deal !M! damage to the attacker. "
},
"Flash of Steel": {
"NAME": "Flash of Steel",
"DESCRIPTION": "Deal !D! damage. NL Draw 1 card."
},
"Flechettes": {
"NAME": "Flechettes",
"DESCRIPTION": "Deal !D! damage for each Skill in your hand.",
"EXTENDED_DESCRIPTION": [
" NL (You have ",
" Skill).",
" Skills)."
]
},
"Flex": {
"NAME": "Flex",
"DESCRIPTION": "Gain !M! Strength. NL At the end of your turn, lose !M! Strength."
},
"Flux Capacitor": {
"NAME": "Flux Capacitor",
"DESCRIPTION": "Replace all Channeled Orbs with Plasma. NL Exhaust."
},
"Flying Knee": {
"NAME": "Flying Knee",
"DESCRIPTION": "Deal !D! damage. NL Next turn gain [G]."
},
"Footwork": {
"NAME": "Footwork",
"DESCRIPTION": "Gain !M! Dexterity."
},
"Force Field": {
"NAME": "Force Field",
"DESCRIPTION": "Costs 1 less [B] for each Power card played this combat. NL Gain !B! Block."
},
"Fusion": {
"NAME": "Fusion",
"DESCRIPTION": "Channel !M! Plasma."
},
"Gash": {
"NAME": "Claw",
"DESCRIPTION": "Deal !D! damage. NL All Claw cards deal !M! additional damage this combat."
},
"Genetic Algorithm": {
"NAME": "Genetic Algorithm",
"DESCRIPTION": "Gain !B! Block. When played, permanently increase this card's Block by !M!. NL Exhaust."
},
"Ghostly": {
"NAME": "Apparition",
"DESCRIPTION": "Gain 1 Intangible. NL Exhaust. NL Ethereal.",
"UPGRADE_DESCRIPTION": "Gain 1 Intangible. NL Exhaust."
},
"Ghostly Armor": {
"NAME": "Ghostly Armor",
"DESCRIPTION": "Ethereal. NL Gain !B! Block."
},
"Glacier": {
"NAME": "Glacier",
"DESCRIPTION": "Gain !B! Block. NL Channel !M! Frost.",
"UPGRADE_DESCRIPTION": "Gain !B! Block. NL Channel !M! Frost."
},
"Glass Knife": {
"NAME": "Glass Knife",
"DESCRIPTION": "Deal !D! damage twice. This card's damage is lowered by 2 this combat."
},
"Go for the Eyes": {
"NAME": "Go for the Eyes",
"DESCRIPTION": "Deal !D! damage. If the enemy intends to attack, apply !M! Weak."
},
"Good Instincts": {
"NAME": "Good Instincts",
"DESCRIPTION": "Gain !B! Block."
},
"Grand Finale": {
"NAME": "Grand Finale",
"DESCRIPTION": "Can only be played if there are no cards in your draw pile. NL Deal !D! damage to ALL enemies.",
"UPGRADE_DESCRIPTION": "My draw pile NL must be #rEmpty."
},
"Havoc": {
"NAME": "Havoc",
"DESCRIPTION": "Play the top card of your draw pile and Exhaust it."
},
"Headbutt": {
"NAME": "Headbutt",
"DESCRIPTION": "Deal !D! damage. NL Place a card from your discard pile on top of your draw pile."
},
"Heatsinks": {
"NAME": "Heatsinks",
"DESCRIPTION": "Whenever you play a Power card, draw !M! card.",
"UPGRADE_DESCRIPTION": "Whenever you play a Power card, draw !M! cards."
},
"Heavy Blade": {
"NAME": "Heavy Blade",
"DESCRIPTION": "Deal !D! damage. NL Strength affects Heavy Blade !M! times.",
"UPGRADE_DESCRIPTION": "Deal !D! damage. NL Strength affects Heavy Blade !M! times."
},
"Heel Hook": {
"NAME": "Heel Hook",
"DESCRIPTION": "Deal !D! damage. NL If the enemy is Weak, NL Gain [G] and NL draw 1 card."
},
"Hello World": {
"NAME": "Hello World",
"DESCRIPTION": "At the start of your turn, add a random Common card into your hand.",
"UPGRADE_DESCRIPTION": "Innate. NL At the start of your turn, add a random Common card into your hand."
},
"Hemokinesis": {
"NAME": "Hemokinesis",
"DESCRIPTION": "Lose !M! HP. NL Deal !D! damage."
},
"Hide": {
"NAME": "Hide",
"DESCRIPTION": "You cannot lose HP until the start of your next turn. NL Exhaust."
},
"Hologram": {
"NAME": "Hologram",
"DESCRIPTION": "Gain !B! Block. NL Return a card from your discard pile to your hand. NL Exhaust.",
"UPGRADE_DESCRIPTION": "Gain !B! Block. NL Return a card from your discard pile to your hand."
},
"Hyperbeam": {
"NAME": "Hyperbeam",
"DESCRIPTION": "Deal !D! damage to ALL enemies. NL Lose !M! Focus."
},
"Ice Wall": {
"NAME": "Ice Wall",
"DESCRIPTION": "Deprecated.",
"UPGRADE_DESCRIPTION": "Deprecated."
},
"Immolate": {
"NAME": "Immolate",
"DESCRIPTION": "Deal !D! damage to ALL enemies. NL Add a Burn to your discard pile."
},
"Impervious": {
"NAME": "Impervious",
"DESCRIPTION": "Gain !B! Block. NL Exhaust."
},
"Impulse": {
"NAME": "Impulse",
"DESCRIPTION": "Use the passive effect of all of your Channeled Orbs. NL Exhaust.",
"UPGRADE_DESCRIPTION": "Use the passive effect of all of your Channeled Orbs."
},
"Infernal Blade": {
"NAME": "Infernal Blade",
"DESCRIPTION": "Add a random Attack to your hand. NL It costs 0 this turn. NL Exhaust."
},
"Infinite Blades": {
"NAME": "Infinite Blades",
"DESCRIPTION": "At the start of your turn, add a Shiv to your hand.",
"UPGRADE_DESCRIPTION": "Innate. NL At the start of your turn, add a Shiv to your hand."
},
"Inflame": {
"NAME": "Inflame",
"DESCRIPTION": "Gain !M! Strength."
},
"Injury": {
"NAME": "Injury",
"DESCRIPTION": "Unplayable."
},
"Intimidate": {
"NAME": "Intimidate",
"DESCRIPTION": "Apply !M! Weak to ALL enemies. NL Exhaust."
},
"Iron Wave": {
"NAME": "Iron Wave",
"DESCRIPTION": "Gain !B! Block. NL Deal !D! damage."
},
"J.A.X.": {
"NAME": "J.A.X.",
"DESCRIPTION": "Lose 3 HP. NL Gain !M! Strength . NL Exhaust."
},
"Jack Of All Trades": {
"NAME": "Jack Of All Trades",
"DESCRIPTION": "Add !M! random colorless card to your hand. NL Exhaust.",
"UPGRADE_DESCRIPTION": "Add !M! random colorless cards to your hand. NL Exhaust."
},
"Juggernaut": {
"NAME": "Juggernaut",
"DESCRIPTION": "Whenever you gain Block, deal !M! damage to a random enemy."
},
"Leap": {
"NAME": "Leap",
"DESCRIPTION": "Gain !B! Block."
},
"Leg Sweep": {
"NAME": "Leg Sweep",
"DESCRIPTION": "Apply !M! Weak. NL Gain !B! Block."
},
"Limit Break": {
"NAME": "Limit Break",
"DESCRIPTION": "Double your Strength. NL Exhaust.",
"UPGRADE_DESCRIPTION": "Double your Strength."
},
"Lockon": {
"NAME": "Lock-On",
"DESCRIPTION": "Deal !D! damage. NL For the next !M! turns, Lightning and Dark Orbs target this enemy."
},
"Loop": {
"NAME": "Loop",
"DESCRIPTION": "At the start of your turn, use the passive ability of your next Orb.",
"UPGRADE_DESCRIPTION": "At the start of your turn, use the passive ability of your next Orb !M! times."
},
"Machine Learning": {
"NAME": "Machine Learning",
"DESCRIPTION": "Draw !M! additional card at the start of each turn.",
"UPGRADE_DESCRIPTION": "Innate. NL Draw !M! additional card at the start of each turn."
},
"Madness": {
"NAME": "Madness",
"DESCRIPTION": "A random card in your hand costs 0 for the rest of combat. NL Exhaust."
},
"Magnetism": {
"NAME": "Magnetism",
"DESCRIPTION": "At the start of each turn, add a random colorless card to your hand."
},
"Malaise": {
"NAME": "Malaise",
"DESCRIPTION": "Enemy loses X Strength. Apply X Weak. NL Exhaust.",
"UPGRADE_DESCRIPTION": "Enemy loses X+1 Strength. Apply X+1 Weak. NL Exhaust."
},
"Master of Strategy": {
"NAME": "Master of Strategy",
"DESCRIPTION": "Draw !M! cards. NL Exhaust."
},
"Masterful Stab": {
"NAME": "Masterful Stab",
"DESCRIPTION": "Can only be played if there are no other cards in your hand. NL Deal !D! damage.",
"UPGRADE_DESCRIPTION": "This has to be my NL only card."
},
"Mayhem": {
"NAME": "Mayhem",
"DESCRIPTION": "At the start of your turn, play the top card of your draw pile."
},
"Melter": {
"NAME": "Melter",
"DESCRIPTION": "Remove all Block from an enemy. NL Deal !D! damage."
},
"Metallicize": {
"NAME": "Metallicize",
"DESCRIPTION": "At the end of your turn, gain !M! Block."
},
"Metamorphosis": {
"NAME": "Metamorphosis",
"DESCRIPTION": "Add !M! random Attacks into your Draw Pile. They cost 0 this combat. NL Exhaust."
},
"Meteor Strike": {
"NAME": "Meteor Strike",
"DESCRIPTION": "Deal !D! damage. NL Channel !M! Plasma."
},
"Mind Blast": {
"NAME": "Mind Blast",
"DESCRIPTION": "Innate. NL Deal damage equal to the number of cards in your draw pile.",
"UPGRADE_DESCRIPTION": "",
"EXTENDED_DESCRIPTION": [
" NL (Deals !D! damage.)"
]
},
"Multi-Cast": {
"NAME": "Multi-Cast",
"DESCRIPTION": "Evoke your next Orb X times.",
"UPGRADE_DESCRIPTION": "Evoke your next Orb X+1 times."
},
"Necronomicurse": {
"NAME": "Necronomicurse",
"DESCRIPTION": "Unplayable. NL There is no escape from this Curse."
},
"Neutralize": {
"NAME": "Neutralize",
"DESCRIPTION": "Deal !D! damage. NL Apply !M! Weak."
},
"Night Terror": {
"NAME": "Nightmare",
"DESCRIPTION": "Choose a card. NL Next turn, add !M! copies of that card into your hand. Exhaust.",
"EXTENDED_DESCRIPTION": [
"I can only use NL ",
" NL once per turn."
]
},
"Normality": {
"NAME": "Normality",
"DESCRIPTION": "Unplayable. NL You cannot play more than 3 cards this turn.",
"EXTENDED_DESCRIPTION": [
"I can only play up to NL #r3 cards this turn.",
"Unplayable. NL You cannot play more than ",
" cards per turn.",
" cards per turn. NL You have played ",
" card this turn.",
" cards this turn."
]
},
"Nova": {
"NAME": "Nova",
"DESCRIPTION": "Deal damage to ALL enemies equal to !M! times the number of Powers played this combat.",
"UPGRADE_DESCRIPTION": "",
"EXTENDED_DESCRIPTION": [
" NL Exhaust.",
" NL (Deals !D! damage)."
]
},
"Noxious Fumes": {
"NAME": "Noxious Fumes",
"DESCRIPTION": "At the start of your turn, apply !M! Poison to ALL enemies."
},
"Offering": {
"NAME": "Offering",
"DESCRIPTION": "Lose 4 HP. NL Gain [R] [R]. NL Draw !M! cards. NL Exhaust.",
"UPGRADE_DESCRIPTION": "Lose 4 HP. NL Gain [R] [R]. NL Draw !M! cards. NL Exhaust."
},
"Outmaneuver": {
"NAME": "Outmaneuver",
"DESCRIPTION": "Next turn NL gain [G] [G].",
"UPGRADE_DESCRIPTION": "Next turn NL gain [G] [G] [G]."
},
"Overclock": {
"NAME": "Overclock",
"DESCRIPTION": "Deprecated.",
"UPGRADE_DESCRIPTION": "Deprecated."
},
"Pain": {
"NAME": "Pain",
"DESCRIPTION": "Unplayable. NL While in hand, NL lose 1 HP when other cards are played."
},
"Panacea": {
"NAME": "Panacea",
"DESCRIPTION": "Gain !M! Artifact. NL Exhaust."
},
"Panache": {
"NAME": "Panache",
"DESCRIPTION": "Every time you play 5 cards in a single turn, deal !M! damage to ALL enemies."
},
"Parasite": {
"NAME": "Parasite",
"DESCRIPTION": "Unplayable. NL If transformed or removed from your deck, lose 3 Max HP"
},
"Perfected Strike": {
"NAME": "Perfected Strike",
"DESCRIPTION": "Deal !D! damage. NL Deals an additional +2 damage for ALL of your cards containing \"Strike\".",
"UPGRADE_DESCRIPTION": "Deal !D! damage. NL Deals an additional +3 damage for ALL of your cards containing \"Strike\"."
},
"Phantasmal Killer": {
"NAME": "Phantasmal Killer",
"DESCRIPTION": "On your next turn, your Attack damage is doubled."
},
"PiercingWail": {
"NAME": "Piercing Wail",
"DESCRIPTION": "ALL enemies lose !M! Strength for 1 turn. NL Exhaust."
},
"Poisoned Stab": {
"NAME": "Poisoned Stab",
"DESCRIPTION": "Deal !D! damage. NL Apply !M! Poison."
},
"Pommel Strike": {
"NAME": "Pommel Strike",
"DESCRIPTION": "Deal !D! damage. NL Draw !M! card.",
"UPGRADE_DESCRIPTION": "Deal !D! damage. NL Draw !M! cards."
},
"Power Through": {
"NAME": "Power Through",
"DESCRIPTION": "Add 2 Wounds to your hand. NL Gain !B! Block."
},
"Predator": {
"NAME": "Predator",
"DESCRIPTION": "Deal !D! damage. NL Draw 2 more cards next turn."
},
"Prepared": {
"NAME": "Prepared",
"DESCRIPTION": "Draw !M! card. NL Discard !M! card.",
"UPGRADE_DESCRIPTION": "Draw !M! cards. NL Discard !M! cards."
},
"Prime": {
"NAME": "Prime",
"DESCRIPTION": "Whenever you Channel an Orb, draw !M! card."
},
"Primitive Tech": {
"NAME": "Primitive Tech",
"DESCRIPTION": "Deprecated."
},
"Pummel": {
"NAME": "Pummel",
"DESCRIPTION": "Deal !D! damage !M! times. NL Exhaust.",
"UPGRADE_DESCRIPTION": "Deal !D! damage !M! times. NL Exhaust."
},
"Purity": {
"NAME": "Purity",
"DESCRIPTION": "Choose and Exhaust up to !M! cards in your hand. NL Exhaust."
},
"Quick Slash": {
"NAME": "Quick Slash",
"DESCRIPTION": "Deal !D! damage. NL Draw 1 card."
},
"Rage": {
"NAME": "Rage",
"DESCRIPTION": "Whenever you play an Attack this turn, gain !M! Block."
},
"Rainbow": {
"NAME": "Rainbow",
"DESCRIPTION": "Channel 1 Lightning, 1 Frost, and 1 Dark. NL Exhaust.",
"UPGRADE_DESCRIPTION": "Channel 1 Lightning, 1 Frost, and 1 Dark."
},
"Rampage": {
"NAME": "Rampage",
"DESCRIPTION": "Deal !D! damage. NL Every time this card is played, increase its damage by !M! for this combat."
},
"Reaper": {
"NAME": "Reaper",
"DESCRIPTION": "Deal !D! damage to ALL enemies. Heal for unblocked damage dealt. NL Exhaust."
},
"Reboot": {
"NAME": "Reboot",
"DESCRIPTION": "Shuffle all of your cards into your draw pile, then draw !M! cards. NL Exhaust."
},
"Rebound": {
"NAME": "Rebound",
"DESCRIPTION": "Deal !D! damage. NL Place the next card you play this turn on top of your draw pile."
},
"Reckless Charge": {
"NAME": "Reckless Charge",
"DESCRIPTION": "Deal !D! damage. NL Shuffle a Dazed into your draw pile."
},
"Recycle": {
"NAME": "Recycle",
"DESCRIPTION": "Exhaust a card. NL Gain [B] equal to its cost."
},
"Redo": {
"NAME": "Recursion",
"DESCRIPTION": "Evoke your next Orb. NL Channel the Orb that was just Evoked."
},
"Reflex": {
"NAME": "Reflex",
"DESCRIPTION": "Unplayable. NL If this card is discarded from your hand, draw !M! card.",
"UPGRADE_DESCRIPTION": "Unplayable. NL If this card is discarded from your hand, draw !M! cards.",
"EXTENDED_DESCRIPTION": [
"I can't play this card."
]
},
"Regret": {
"NAME": "Regret",
"DESCRIPTION": "Unplayable. NL At the end of your turn, lose 1 HP for each card in your hand."
},
"Reinforced Body": {
"NAME": "Reinforced Body",
"DESCRIPTION": "Gain !B! Block X times."
},
"Reprieve": {
"NAME": "Reprieve",
"DESCRIPTION": "If an enemy does not intend to attack, gain !M! Focus."
},
"Reprogram": {
"NAME": "Reprogram",
"DESCRIPTION": "Look at the top !M! cards of your draw pile. You may discard any of them.",
"UPGRADE_DESCRIPTION": "Look at the top !M! cards of your draw pile. You may discard any of them."
},
"Riddle With Holes": {
"NAME": "Riddle With Holes",
"DESCRIPTION": "Deal !D! damage 5 times."
},
"Rip and Tear": {
"NAME": "Rip and Tear",
"DESCRIPTION": "Deal !D! damage to a random enemy !M! times."
},
"Rupture": {
"NAME": "Rupture",
"DESCRIPTION": "Whenever you lose HP from a card, NL gain 1 Strength."