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Hearing - GM Compat - Missing Properties #10629

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OverlordZorn opened this issue Jan 6, 2025 · 3 comments · May be fixed by #10631
Open

Hearing - GM Compat - Missing Properties #10629

OverlordZorn opened this issue Jan 6, 2025 · 3 comments · May be fixed by #10631
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@OverlordZorn
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OverlordZorn commented Jan 6, 2025

Version: ACE Current Master

gm_ge_bgs_headgear_beret_crew_grn_sf
gm_ge_bgs_headgear_beret_crew_grn
gm_ge_headgear_beret_crew_blk
gm_ge_headgear_beret_crew_grn_infantry
gm_ge_headgear_beret_crew_bdx_lrrp

gm_xx_headgear_headwrap_crew_01_oli
gm_xx_headgear_headwrap_crew_01_m84
gm_xx_headgear_headwrap_crew_01_grn
gm_xx_headgear_headwrap_crew_01_smp
gm_xx_headgear_headwrap_crew_01_blk
gm_xx_headgear_headwrap_crew_01_flk
gm_xx_headgear_headwrap_crew_01_trp

gm_ge_headgear_hat_beanie_crew_blk

do not have the ace_hearing properties, eventhough their model has a headset with as standalone, and with many other similar variants, have.

@Andx667
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Andx667 commented Jan 6, 2025

should be an easy PR to add this to https://github.com/acemod/ACE3/blob/master/addons/compat_gm/CfgWeapons.hpp - cant check the inheritance now but I might add this later

@OverlordZorn
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i could do it as well, but im neckdeep into wardrobe compats, so if you could take care of it, that would be marvelous :)

@Andx667
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Andx667 commented Jan 6, 2025

#10631

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