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legendary.pro
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QT -= core
QT -= gui
TARGET = legendary
CONFIG += console
CONFIG += debug
CONFIG -= app_bundle
TEMPLATE = app
QMAKE_CXXFLAGS+=-Werror -Wno-error=int-to-pointer-cast
SOURCES += \
cube.cpp \
engine.cpp \
file.cpp \
glrender.cpp \
rtt.cpp \
c3dsparser.cpp \
rawtexture.cpp \
vboobject.cpp \
c3dsobject.cpp \
material.cpp \
scene.cpp
OTHER_FILES += \
README \
debug.log \
chunks.def \
cube.3ds \
shaders/frag-bloom.glsl
HEADERS += \
cube.h \
engine.h \
file.h \
glrender.h \
msg.h \
rtt.h \
types.h \
c3dsparser.h \
rawtexture.h \
vboobject.h \
c3dsobject.h \
material.h \
scene.h
win32 {
HEADERS += win.h
SOURCES += win.cpp
LIBS += -lopengl32 \
-lglew32s
}
unix {
HEADERS += linux.h \
sound.h \
fht.h
SOURCES += linux.cpp \
sound.cpp \
fht.cpp
LIBS += -lX11 \
-lGL \
-lGLEW \
-lvorbisfile \
-lasound \
-lGL
}