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Copy pathDisplayQuad.java
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117 lines (102 loc) · 3.18 KB
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class DisplayQuad extends Display3D {
public DisplayQuad() {
super();
}
public DisplayQuad( int bkgnd) {
super( bkgnd );
}
public void drawBackground() {
// sphere
pushMatrix();
rotateX((float)(Math.PI/2));
noFill();
stroke(100, 127 );
sphere( width );
popMatrix();
}
/**
*
*/
public void drawObject() {
int s = 1;
noFill();
beginShape();
stroke( 250 );
vertex( s*25, 0, 0 );
vertex( s*100, s*75, 0 );
vertex( s*100, s*85, 0 );
// leg
vertex( s*100, s*85, 0 );
vertex( s*100, s*85, -s*15 );
vertex( s*100, s*75, -s*10 );
vertex( s*100, s*75, 0 );
vertex( s*100, s*85, 0 );
vertex( s*100, s*85, -s*15 );
vertex( s*90, s*85, 0 );
vertex( s*100, s*85, -s*15 );
vertex( s*90, s*85, -s*10 );
vertex( s*90, s*85, 0 );
vertex( s*100, s*85, 0 );
// arm
vertex( s*100, s*85, 0 );
vertex( s*90, s*85, 0 );
vertex( 0, s*25, 0 );
vertex( -s*90, s*85, 0 );
vertex( -s*100, s*85, 0 );
// leg
vertex( -s*100, s*85, 0 );
vertex( -s*100, s*85, -s*15 );
vertex( -s*100, s*75, -s*10 );
vertex( -s*100, s*75, 0 );
vertex( -s*100, s*85, 0 );
vertex( -s*100, s*85, -s*15 );
vertex( -s*90, s*85, 0 );
vertex( -s*100, s*85, -s*15 );
vertex( -s*90, s*85, -s*10 );
vertex( -s*90, s*85, 0 );
vertex( -s*100, s*85, 0 );
// arm
vertex( -s*100, s*85, 0 );
vertex( -s*100, s*75, 0 );
vertex( -s*25, 0, 0 );
stroke( 255, 0, 0 );
vertex( -s*25, 0, 0 );
vertex( -s*100, -s*75, 0 );
vertex( -s*100, -s*85, 0 );
// leg
vertex( -s*100, -s*85, 0 );
vertex( -s*100, -s*85, -s*15 );
vertex( -s*100, -s*75, -s*10 );
vertex( -s*100, -s*75, 0 );
vertex( -s*100, -s*85, 0 );
vertex( -s*100, -s*85, -s*15 );
vertex( -s*90, -s*85, 0 );
vertex( -s*100, -s*85, -s*15 );
vertex( -s*90, -s*85, -s*10 );
vertex( -s*90, -s*85, 0 );
vertex( -s*100, -s*85, 0 );
// arm
vertex( -s*100, -s*85, 0 );
vertex( -s*90, -s*85, 0 );
vertex( 0, -s*25, 0 );
vertex( s*90, -s*85, 0 );
vertex( s*100, -s*85, 0 );
// leg
vertex( s*100, -s*85, 0 );
vertex( s*100, -s*85, -s*15 );
vertex( s*100, -s*75, -s*10 );
vertex( s*100, -s*75, 0 );
vertex( s*100, -s*85, 0 );
vertex( s*100, -s*85, -s*15 );
vertex( s*90, -s*85, 0 );
vertex( s*100, -s*85, -s*15 );
vertex( s*90, -s*85, -s*10 );
vertex( s*90, -s*85, 0 );
vertex( s*100, -s*85, 0 );
// arm
vertex( s*100, -s*85, 0 );
vertex( s*100, -s*75, 0 );
vertex( s*25, 0, 0 );
endShape();
}
}