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Option to keep outlines behind objects #22
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I was using a basic outline shader but it didn't meet my needs, and this does, so first off, thanks a lot for providing this. I would like to find a way to prevent the outline of any non-player sprite from ever covering my player sprite. I can do this with a sorting layer if that's ever supported. |
Hi, I checked out this shader today for implementation into a project and ran into the same issue, however I have found a work around that works with multiple cameras. I can send the modification I have made to the outline script if you like to help with this issue? |
I'd like to know what you did but it doesn't immediately sound like the most efficient solution. |
Any chance of this feature being added? It's my primary usecase for having an outline. |
Hey! |
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