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Low Performance on Mobile Devices #42

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ali-sardarian opened this issue Aug 10, 2019 · 4 comments
Open

Low Performance on Mobile Devices #42

ali-sardarian opened this issue Aug 10, 2019 · 4 comments

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@ali-sardarian
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I used this effect on an android project, the result was perfect Functionality but very low performance, is there any option to make this effect works well on mobile devices?

@JimmyCushnie
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#43 should have increased performance significantly, could you try again and see if the issue persists?

@Skeloson
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Skeloson commented Nov 6, 2020

Hi,
I try your outline today on a project for the oculus quest and it do exactly what we need, but it affects the performance of the game.
Do you have any advice on how to reduce the impact of the outline on the performance?

@cakeslice
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cakeslice commented Nov 10, 2020

There's still some shader optimizations to do but I'm not sure how far I can take performance since it's a post-processing effect.

If performance is a big concern (like mobile devices and VR), I would suggest using another asset like this one:
https://assetstore.unity.com/packages/tools/particles-effects/quick-outline-115488

This one is really good and free too.

@Skeloson
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Thanks for your answer.

I already try this asset, but there is some issues on oculus quest ^^'

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