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index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>My first three.js app</title>
<style>
body { margin: 0; }
</style>
</head>
<body>
<div id="container"></div>
<script src="js/three.js"></script>
<script src="js/WebGL.js"></script>
<script type="importmap">
{
"imports": {
"three": "../js/three.js",
"webgl": "../js/WebGL.js"
}
}
</script>
<script type="module">
import WebGL from 'webgl'
const scene = new THREE.Scene();
// PerspectiveCamera( fov, aspect ratio, near clipping, far clipping )
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
camera.position.z = 5;
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const geometry = new THREE.BoxGeometry( 1, 1, 1 );
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );
function animate() {
requestAnimationFrame( animate );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
}
if ( WebGL.isWebGLAvailable() ) {
animate();
} else {
const warning = WebGL.getWebGLErrorMessage();
document.getElementById( 'container' ).appendChild( warning );
}
</script>
</body>
</html>