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It is often desirable to merge two nested Transform nodes to optimize a world file.
If a Transform node is selected in the scene tree and if it has a parent node which is a Transform node with a single children, then we could display a context menu item entitled "Merge with parent Transform".
Similarly, if a Transform node has a single children which is another Transform node, then we could add a context menu item entitled "Merge with child Transform".
In both case, the result of selecting this menu item would be the actual merge of the two Transform nodes into a single one with the translation, rotation, scale and children fields adapted consequently.
Such a feature would replace the online rotation tool which was used to combine several rotations.
This discussion was converted from issue #1324 on November 15, 2021 10:33.
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It is often desirable to merge two nested Transform nodes to optimize a world file.
If a Transform node is selected in the scene tree and if it has a parent node which is a Transform node with a single children, then we could display a context menu item entitled "Merge with parent Transform".
Similarly, if a Transform node has a single children which is another Transform node, then we could add a context menu item entitled "Merge with child Transform".
In both case, the result of selecting this menu item would be the actual merge of the two Transform nodes into a single one with the translation, rotation, scale and children fields adapted consequently.
Such a feature would replace the online rotation tool which was used to combine several rotations.
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