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I will leave this issue up for visibility, but at the moment people should know there is no ETA for a fix for this issue.
The Beast Handler pets are stored in a BeastHandlerLeashModel within their TowerModel behaviors, and that's hardcoded to have exactly 2 spots for pets. There's no simple fix for it.
It can still use the infinite crosspathing for the 2 paths , but it can't use the third
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