- use my fork of despiker
- download SDL2 lib for your platform and place it in system folders
- build despiker using
dub build
- copy despiker binary right beside your ue-engine/game binary so that it finds it
- test if it works by starting despiker alone in a dry run using
$ ./despiker
and see a window like below - if that all works attach "UEProfiling" to your ue-engine project, rebuild and press
cmd+shift+p
in the app to popup profiler window
![despiker alone](https://raw.github.com/extrawurst/unecht/master/screenshots/2015-03-28 despiker.png)
more info on despiker and the underlying frame profiler is here: link