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Our upcoming v0.0.4 release should be our last patch release. The following release will be v0.1.0 🆙
(This might hopefully also get us into the mindset of putting out patch-releases more regularly, for easier playtesting via the launcher.)
From there begins the road towards a stable v1, which is specced out in our GDD.
With that spec completed, the game is deemed ready for widespread playtesting. We will publish the game as Early Access, free-of-charge, on Steam and Itch. Also on Ultimate, but we’ll likely be on there ahead of v1 anyhow.
Timeline
With our current pace, I’m thinking this is very doable before year-end. What do ya’ll think?
The upcoming scripting system also means we can start reaching out to a whole new subset of programmers (JS folks, I.e. the biggest coding community in existence) who might wanna collaborate with us. This could shorten our timeline a bit.
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Our upcoming v0.0.4 release should be our last patch release. The following release will be v0.1.0 🆙
(This might hopefully also get us into the mindset of putting out patch-releases more regularly, for easier playtesting via the launcher.)
From there begins the road towards a stable v1, which is specced out in our GDD.
With that spec completed, the game is deemed ready for widespread playtesting. We will publish the game as Early Access, free-of-charge, on Steam and Itch. Also on Ultimate, but we’ll likely be on there ahead of v1 anyhow.
Timeline
With our current pace, I’m thinking this is very doable before year-end. What do ya’ll think?
The upcoming scripting system also means we can start reaching out to a whole new subset of programmers (JS folks, I.e. the biggest coding community in existence) who might wanna collaborate with us. This could shorten our timeline a bit.
TODOs
I’ve begun adding some big-ticket items to the v1 milestone:
https://github.com/fishfolks/punchy/milestone/7
Feel free to add more.
A few things don’t have a dedicated tracking issue yet:
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