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kinematic body
I create a demo 'Tumbler' for testing performance .
And I found a strange thing.
When I use kinematic body to the Tumbler outbox , the performance is bad. http://fatidol.com/phy-benchmark/box2d-ts-test.html?type=kinematic (40 FPS on my macbook)
When I use dynamic body + revolute joint to the Tumbler outbox , the performance is better. http://fatidol.com/phy-benchmark/box2d-ts-test.html (60 FPS on my macbook)
dynamic body + revolute joint
This result puzzles me : When & How should I use kinematic ?
The text was updated successfully, but these errors were encountered:
This experiment is interesting. I hope you don't mind I created a gist with the code as record in case your site is down :) .
https://gist.github.com/Nek-/d48853f93c8bde0592c92bab3da6af96
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@finscn Have you tried this on the C++ version? It sounds like it might not be specific to this port.
I don't any thing about C++ . So I'm sorry I can't give any help
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I create a demo 'Tumbler' for testing performance .
And I found a strange thing.
When I use
kinematic body
to the Tumbler outbox , the performance is bad.http://fatidol.com/phy-benchmark/box2d-ts-test.html?type=kinematic
(40 FPS on my macbook)
When I use
dynamic body + revolute joint
to the Tumbler outbox , the performance is better.http://fatidol.com/phy-benchmark/box2d-ts-test.html
(60 FPS on my macbook)
This result puzzles me :
When & How should I use kinematic ?
The text was updated successfully, but these errors were encountered: