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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Unreleased]

  • Plan a level editor
  • Reorganize where some long term files reside in the tree structure
  • calls to spawn_level has a last argument not dependent on NUM_MONSTERS
  • Save level function
  • Save game function
  • Up a level function
  • Understand ron crate with respect to crashes when .ron file has a wrong field
  • Need scaling factor between HUD layer and Map layer
  • In inventory list combine like items and enumerate
  • using Dungeon Map revealed wrong theme?
  • improve start up time, remove map generation before Begin Game Screen
  • Address Warnings

[0.1.3]

added

  • List equipped items
  • moved hud_display_main_menu call to hud::display_main_menu
  • Exit Game option
  • enlarge font for HUD+
  • Combined State/victory and State/game_over into one function in main.rs, State/game_over
  • Play Game Screen
  • Fix EmptyArchitect warning
  • Adjust tooltip draw location for larger HUD font set
  • Implement Esc( Pause) and then Continue current game
  • get rid of State in display_main_menu by add_system(display_main_menu)??
  • move display_cave call to main and reset_game_state

[0.1.2] - 2021-09-13

Added

  • Material from Chapters 15 and 16

[0.1.1] - 2021-09-10

Added

  • Material for Chapter 14
  • Move to legion 0.4.0
  • Moved to Rust 1.55
  • Fix startup problem of newlines to start rendering the screen when printing the map to console

[0.1.0] - 2021-09-09

Added

  • All Material for Hands on Rust: Herbert Wolverson through Chapter 13
  • created display_cave from Wolversons example into test_harness directory which is the begging of a test harness