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I'm trying out GameCI on GitHub Actions with the ubuntu-latest runner on Unity version 2021.3.16f1 for building WebGL. My first step which it already fails on is building the Addressable content.
Everything seems fine, since I'm gettings logs like:
2023-08-28T16:29:37.8266881Z ##[error]There was an error building the project. Please read the logs for details.
The only errors I see are:
2023-08-28T16:13:00.0946253Z ##[warning]Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow".
In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
and:
2023-08-28T16:15:23.4628679Z [LicensingClient] Channel doesn't exist: "LicenseClient-root"
2023-08-28T16:15:23.4633461Z [Licensing::Module] Successfully launched the LicensingClient (PId: 99)
2023-08-28T16:15:23.7765119Z [SignatureVerifier] Application signature verification not supported on this platform.
2023-08-28T16:15:23.8428377Z [LicensingClient] Handshaking with LicensingClient (version: 1.9.0+249add7)
2023-08-28T16:15:23.8429435Z [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-root" (connect: 0.31s, validation: 0.07s, handshake: 0.00s)
2023-08-28T16:15:23.8429998Z [Licensing::Module] Connected to LicensingClient (PId: 99, launch time: 0.00, total connection time: 0.38s)
2023-08-28T16:15:23.8430493Z Entitlement-based licensing initiated
2023-08-28T16:15:23.8430999Z [Licensing::Module] Error: Access token is unavailable
2023-08-28T16:15:23.9672483Z [LicensingClient] Licenses updated successfully
and:
2023-08-28T16:29:33.8328792Z [LicensingClient] Channel doesn't exist: "LicenseClient-root"
2023-08-28T16:29:33.8333940Z [Licensing::Module] Successfully launched the LicensingClient (PId: 9593)
2023-08-28T16:29:34.1587142Z [SignatureVerifier] Application signature verification not supported on this platform.
2023-08-28T16:29:34.2390531Z [LicensingClient] Handshaking with LicensingClient (version: 1.9.0+249add7)
2023-08-28T16:29:34.2391751Z [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-root" (connect: 0.32s, validation: 0.08s, handshake: 0.00s)
2023-08-28T16:29:34.2392543Z [Licensing::Module] Connected to LicensingClient (PId: 9593, launch time: 0.00, total connection time: 0.41s)
2023-08-28T16:29:34.2393220Z Entitlement-based licensing initiated
2023-08-28T16:29:34.2393687Z [Licensing::Module] Error: Access token is unavailable
2023-08-28T16:29:34.2394486Z [Licensing::Module] Error: Failed to return entitlement license
My buildMethod is:
public static void BuildAssetBundles()
{
Debug.Log("Addressables: Cleaning player content");
AddressableAssetSettings.CleanPlayerContent();
AddressableAssetSettingsDefaultObject.Settings.OverridePlayerVersion = GetVersion();
Debug.Log("Addressables: Building player content");
AddressableAssetSettings.BuildPlayerContent();
Debug.Log("Addressables: finished with override version: " + AddressableAssetSettingsDefaultObject.Settings.OverridePlayerVersion);
}
How to reproduce
See above.
Expected behavior
Additional details
The text was updated successfully, but these errors were encountered:
Bug description
Hello lovely community,
I'm trying out GameCI on GitHub Actions with the ubuntu-latest runner on Unity version 2021.3.16f1 for building WebGL. My first step which it already fails on is building the Addressable content.
Everything seems fine, since I'm gettings logs like:
But then I'm still getting this:
The only errors I see are:
and:
and:
My buildMethod is:
How to reproduce
Expected behavior
Additional details
The text was updated successfully, but these errors were encountered: