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"Build succeeded" but still getting "There was an error..." #564
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Could this also be this issue? |
This looks like a bug indeed. We aren't expecting fetch unshallow to fail
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I have the same issue. The only error-ish message I could find in my log was this:
But I got this message at the end, although my build was successful:
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Are you using a custom build action? If so, make sure you have build results table being printed (see the linked issue above) |
To temporarily solve it, I have added this to my buildMethod:
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We're experiencing this same behaviour without a custom build action for android builds. The version of unity for our case is |
@mstrk Same here with 2022.1.11f1 |
Same with 2022.3.11f1 |
Try updating to v4 and see if this is solved now |
I just received this error in a build with
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Bug description
Hello lovely community,
I'm trying out GameCI on GitHub Actions with the ubuntu-latest runner on Unity version 2021.3.16f1 for building WebGL. My first step which it already fails on is building the Addressable content.
Everything seems fine, since I'm gettings logs like:
But then I'm still getting this:
The only errors I see are:
and:
and:
My buildMethod is:
How to reproduce
Expected behavior
Additional details
The text was updated successfully, but these errors were encountered: